public IsoContactPoint(ContactPoint contact_point) : this() { normal = contact_point.normal; otherCollider = IsoPhysicsUtils.IsoConvertCollider(contact_point.otherCollider); point = contact_point.point; separation = contact_point.separation; thisCollider = IsoPhysicsUtils.IsoConvertCollider(contact_point.thisCollider); }
public static void IgnoreCollision(IsoCollider iso_collider1, IsoCollider iso_collider2, bool ignore = true) { UnityEngine.Physics.IgnoreCollision( iso_collider1.realCollider, iso_collider2.realCollider, ignore); }