예제 #1
0
        public Hexagon()
        {
            mColor1 = Color.Green;
            mColor2 = Color.DarkGreen;
            mHexTube = new HexTube();
            SetUpVerts(DEFAULT_DEPTH);
            SetUpIndicies();
            SetColorScheme(mColor1, mColor2);

            // Set the bounding sphere. It is shifted when
            // the user clicks (since the hex doens't know where
            // it is) and when the depth is changed.
            mBoundingSphere = new BoundingSphere(new Vector3(0, 0, DEFAULT_DEPTH), HEX_WIDTH + 0.5f);
        }
예제 #2
0
        /// <summary>
        /// Initializes the control.
        /// </summary>
        protected override void Initialize()
        {
            mPreviousMouseState = Mouse.GetState();

            IsDrawingModels = true;
            IsDrawingWireFrame = true;

            // Create a Vector Direction Marker
            vectorDirMarker = new VectorDirectionMarker(GraphicsDevice.Viewport.AspectRatio);

            // Create a hextube
            hexTube = new HexTube();

            // Create a hexgrid
            hexGrid = new HexGrid();
            HexHelper.GenerateNoise(hexGrid, 0, 3);
            //hexGrid.SmoothHexesDown();
            //hexGrid.SetColorSchemeAll(Color.DarkSeaGreen, Color.DarkOrchid);
            hexGrid.ClusterColor(1, 4, Color.Red, Color.Pink);

            // Create our camera.
            camera = new Camera(GraphicsDevice.Viewport.AspectRatio);

            // Create our effect.
            effect = new BasicEffect(GraphicsDevice);

            // Enable to allow color
            effect.VertexColorEnabled = true;

            // Start the animation timer.
            timer = Stopwatch.StartNew();

            // Hook the idle event to constantly redraw our animation.
            Application.Idle += delegate { Invalidate(); };
        }