public ModelInformation LoadModel(Face[] faces) { ModelInformation mi = new ModelInformation(data.Count / 8, faces.Length * 3); for (int i = 0; i < faces.Length; i++) { for (int f = 0; f < 3; f++) { data.Add(faces[i].v[f].X); data.Add(faces[i].v[f].Y); data.Add(faces[i].v[f].Z); data.Add(faces[i].c0); data.Add(faces[i].c1); data.Add(faces[i].c2); data.Add(faces[i].specularity); data.Add(faces[i].reflectivity); } } GL.BindBuffer(BufferTarget.ArrayBuffer, vbo); GL.BufferData(BufferTarget.ArrayBuffer, data.Count * sizeof(float), data.ToArray(), BufferUsageHint.StaticDraw); return(mi); }
public ModelRenderer(ModelInformation mi) : this(mi, Matrix4.Identity) { }
public ModelRenderer(ModelInformation mi, Matrix4 transform) { this.mi = mi; this.transform = transform; }