/// <summary> /// /// </summary> /// <param name="rs"></param> /// <param name="editor"></param> public EditorHud(MapEditor editor) { this.rs = editor.Game.RenderSystem; this.game = editor.Game; this.editor = editor; spriteLayer = new SpriteLayer(rs, 2048); rs.SpriteLayers.Add(spriteLayer); }
/// <summary> /// /// </summary> public EditorCamera(MapEditor editor) { this.rs = editor.Game.RenderSystem; this.game = editor.Game; this.editor = editor; }
/// <summary> /// /// </summary> public RotateTool(MapEditor editor) : base(editor) { }
/// <summary> /// /// </summary> public MoveTool(MapEditor editor) : base(editor) { }
/// <summary> /// /// </summary> public NullTool(MapEditor editor) : base(editor) { }
/// <summary> /// Constrcutor /// </summary> public Manipulator(MapEditor editor) { this.rs = editor.Game.RenderSystem; this.game = editor.Game; this.editor = editor; }