SetValue() 개인적인 메소드

private SetValue ( object key, object value ) : object
key object
value object
리턴 object
예제 #1
0
 public override void Setup(LuaTable table)
 {
     table.SetValue("assert", (Func<bool, object, object[], Varargs>)Assert);
     table.SetValue("collectgarbage", (Action<string, string>)CollectGarbage);
     table.SetValue("dofile", (Func<string, object>)DoFile);
     table.SetValue("error", (Action<string, object>)Error);
     table.SetValue("_G", table);
     table.SetValue("getfenv", (Func<object, object>)GetFEnv);
     table.SetValue("getmetatable", (Func<object, object>)GetMetatable);
     table.SetValue("ipairs", (Func<LuaTable, Varargs>)IPairs);
     table.SetValue("load", (Func<Delegate, string, Varargs>)Load);
     table.SetValue("loadfile", (Func<string, Varargs>)LoadFile);
     table.SetValue("loadstring", (Func<string, string, Varargs>)LoadString);
     table.SetValue("next", (Func<LuaTable, object, Varargs>)Next);
     table.SetValue("pairs", (Func<LuaTable, Varargs>)Pairs);
     table.SetValue("pcall", (Func<Delegate, object[], Varargs>)PCall);
     table.SetValue("print", (Action<object[]>)Print);
     table.SetValue("rawequal", (Func<object, object, bool>)RawEqual);
     table.SetValue("rawget", (Func<LuaTable, object, object>)RawGet);
     table.SetValue("rawset", (Func<LuaTable, object, object, object>)RawSet);
     table.SetValue("select", (Func<object, object[], Varargs>)Select);
     table.SetValue("setfenv", (Func<object, LuaTable, object>)SetFEnv);
     table.SetValue("setmetatable", (Func<LuaTable, LuaTable, LuaTable>)SetMetatable);
     table.SetValue("tonumber", (Func<string, object, object>)ToNumber);
     table.SetValue("tostring", (Func<object, object>)ToString);
     table.SetValue("type", (Func<object, string>)Type);
     table.SetValue("unpack", (Func<LuaTable, object, object, Varargs>)Unpack);
     table.SetValue("_VERSION", Constant.LUA_VERSION);
     table.SetValue("xpcall", (Func<Delegate, Delegate, Varargs>)XPCall);
 }
예제 #2
0
 public LuaTable RawSet(LuaTable table, object index, object value)
 {
     table.SetValue(index, value);
     return table;
 }
예제 #3
0
파일: Context.cs 프로젝트: fgretief/IronLua
        void SetupLibraries()
        {
            Globals = new LuaTable();

            BaseLibrary = new BaseLibrary(this);
            BaseLibrary.Setup(Globals);

            //TableLibrary = new TableLibrary();
            var tablelibTable = new LuaTable();
            //TableLibrary.Setup(tablelibTable);
            Globals.SetValue("table", tablelibTable);

            MathLibrary = new MathLibrary(this);
            var mathlibTable = new LuaTable();
            MathLibrary.Setup(mathlibTable);
            Globals.SetValue("math", mathlibTable);

            StringLibrary = new StringLibrary(this);
            var strlibTable = new LuaTable();
            StringLibrary.Setup(strlibTable);
            Globals.SetValue("string", strlibTable);

            //IoLibrary = new IoLibrary(this);
            var iolibTable = new LuaTable();
            //IoLibrary.Setup(iolibTable);
            Globals.SetValue("io", iolibTable);

            OSLibrary = new OSLibrary(this);
            var oslibTable = new LuaTable();
            OSLibrary.Setup(oslibTable);
            Globals.SetValue("os", oslibTable);

            //DebugLibrary = new DebugLibrary(this);
            var debuglibTable = new LuaTable();
            //DebugLibrary.Setup(debuglibTable);
            Globals.SetValue("debug", debuglibTable);
        }