private void HandleModel(long uid, string modelName) { NetPlayer a = (NetPlayer)MainGame.dm.GetPlayerWithUID(uid); Console.WriteLine(a.Name); Console.WriteLine(modelName); switch (modelName) { case "Character_1_Model": a.model = MainGame.Char1Model; a.UpdateToCurrentModel(); break; case "Character_2_Model": a.model = MainGame.Char2Model; a.UpdateToCurrentModel(); break; } }
internal void HandleNetPlayerWeaponSwitch(long UID, int index) { NetPlayer np = MainGame.dm.GetPlayerWithUID(UID) as NetPlayer; np.weaponIndex = index; }