예제 #1
0
 public TeamBattleEnvironment(ColossoBattleService battleService, string name, ITextChannel lobbyChannel,
                              bool isPersistent, ITextChannel teamAChannel, ITextChannel teamBChannel, IRole teamBRole,
                              uint playersToStart = 3) : base(battleService, name, lobbyChannel, isPersistent, teamAChannel, teamBChannel,
                                                              teamBRole, playersToStart, playersToStart)
 {
     _ = Reset("init");
 }
예제 #2
0
 public GauntletBattleEnvironment(ColossoBattleService battleService, string name, ITextChannel lobbyChannel,
                                  ITextChannel battleChannel, string dungeonName, bool isPersistent) : base(battleService, name, lobbyChannel,
                                                                                                            isPersistent, battleChannel)
 {
     SetEnemy(dungeonName);
 }