public TeamBattleEnvironment(ColossoBattleService battleService, string name, ITextChannel lobbyChannel, bool isPersistent, ITextChannel teamAChannel, ITextChannel teamBChannel, IRole teamBRole, uint playersToStart = 3) : base(battleService, name, lobbyChannel, isPersistent, teamAChannel, teamBChannel, teamBRole, playersToStart, playersToStart) { _ = Reset("init"); }
public GauntletBattleEnvironment(ColossoBattleService battleService, string name, ITextChannel lobbyChannel, ITextChannel battleChannel, string dungeonName, bool isPersistent) : base(battleService, name, lobbyChannel, isPersistent, battleChannel) { SetEnemy(dungeonName); }