public bool matches(GuitarSpec spec) { if (_builder != spec.GetBuilder()) { return(false); } if ((_model != null) && (!_model.Equals("")) && (!_model.Equals(spec.GetModel()))) { return(false); } if (_numstring != spec.Getnumstring()) { return(false); } if (_type != spec.Gettype()) { return(false); } if (_backwood != spec.GetBackwood()) { return(false); } if (_topwood != spec.GetTopwood()) { return(false); } return(true); }
static void Main(string[] args) { Inventory inventory = new Inventory(); InitializeInventroy(inventory); GuitarSpec whatErinLikes = new GuitarSpec(Builder.FENDER, "Stratocastor", Type.ELECTRIC, 12, Wood.ALDER, Wood.ALDER); ArrayList matchingGuitars = inventory.Search(whatErinLikes); if (matchingGuitars.Count >= 0) { Console.WriteLine("Erin,you might like these guitars:"); foreach (Guitar guitar in matchingGuitars) { GuitarSpec spec = guitar.GetSpec(); ConvertToString c = new ConvertToString(); Console.WriteLine("\nWe have a " + c.BuilderToString(spec.GetBuilder()) + " " + spec.GetModel() + " " + spec.Getnumstring() + " String " + c.TypeToString(spec.Gettype()) + " guitar:\n " + c.WoodToString(spec.GetBackwood()) + " back and sides,\n " + c.WoodToString(spec.GetTopwood()) + " top. \n You cac have it for only $" + guitar.GetPrice() + "!\n ----"); } } else { Console.WriteLine("Sorry, Erin We have nothing for you!"); } }
static void Main(string[] args) { ConvertToString convert = new ConvertToString(); Inventory inventory = new Inventory(); InitializeInventory(inventory); GuitarSpec WhatErinLikes = new GuitarSpec(Builder.FENDER, "Stratocastor", Type.ELECTRIC, 6, Wood.ALDER, Wood.ALDER); List <Instrument> MatchingGuitars = inventory.Search(WhatErinLikes); if (MatchingGuitars.Count >= 0) { Console.WriteLine("Erin, you might like these guitars :"); foreach (Guitar guit in MatchingGuitars) { GuitarSpec spec = (GuitarSpec)guit.Spec; Console.WriteLine("We have a " + convert.BuilderToString(spec.Builder) + " " + spec.Model + " " + convert.TypeToString(spec.Type) + " " + convert.WoodToString(spec.Backwood) + " Back and Sides " + convert.WoodToString(spec.Topwood)); Console.WriteLine("You can have it for just $" + guit.Price); } } else { Console.WriteLine("Sorry, we nothing for you...."); } MandolinSpec WhatAkashLikes = new MandolinSpec(Builder.COLLINGS, "Stratocastor", Type.ACOUSTIC, Style.A, Wood.ADIRONDACK, Wood.ADIRONDACK); List <Instrument> MatchingMandolins = inventory.Search(WhatAkashLikes); if (MatchingMandolins.Count >= 0) { Console.WriteLine("Erin, you might like these mandolin :"); foreach (Mandolin mandolin in MatchingMandolins) { MandolinSpec spec = (MandolinSpec)mandolin.Spec; Console.WriteLine("We have a " + convert.BuilderToString(spec.Builder) + " " + spec.Model + " " + convert.TypeToString(spec.Type) + " " + convert.WoodToString(spec.Backwood) + " Back and Sides " + convert.WoodToString(spec.Topwood)); Console.WriteLine("You can have it for just $" + mandolin.Price); } } else { Console.WriteLine("Sorry, we nothing for you...."); } }
public ArrayList Search(GuitarSpec searchGuitar) { ArrayList matchingGuitars = new ArrayList(); foreach (Guitar G in guitars) { if (G.GetSpec().matches(searchGuitar)) { matchingGuitars.Add(G); } } return(matchingGuitars); }
public List <Instrument> Search(GuitarSpec searchspec) { List <Instrument> MatchingGuitar = new List <Instrument>(); for (int i = 0; i < instruments.Count; i++) { if (instruments[i] is Guitar) { if (instruments[i].Spec.Matches(searchspec)) { MatchingGuitar.Add(instruments[i]); } } } return(MatchingGuitar); }
public override bool Matches(InstrumentSpec otherspec) { if (!(base.Matches(otherspec))) { return(false); } if (!(otherspec.GetType() == typeof(GuitarSpec))) { return(false); } GuitarSpec spec = (GuitarSpec)otherspec; if (_numStrings != spec._numStrings) { return(false); } return(true); }
public Guitar(string serialno, double price, GuitarSpec spec) { _serialNo = serialno; _price = price; _spec = spec; }
// private GuitarSpec _spec; public Guitar(string serialNumber, double price, GuitarSpec guitarspec) : base(serialNumber, price, guitarspec) { }
public void AddGuitar(string serialno, double price, GuitarSpec spec) { Guitar guitar = new Guitar(serialno, price, spec); guitars.Add(guitar); }