private void Awake() { inventoryUIManager = GetComponent <InventoryUIManager>(); gold = GetComponentInChildren <Gold>(); player = GameObject.FindGameObjectWithTag("Player"); //AddItemToInventory(new EquippableItem(EquipSlot.Head, "Twice Helmet", ("Helmet", "First"), _sellPrice: 69, _damage: 5, _evasion: 30, _critical: 50, _skill: ESkills.HitTwice)); //AddItemToInventory(new EquippableItem(EquipSlot.Legs, "First Jump Legs", ("Legs", "First"), _sellPrice: 69, _damage: 5, _evasion: 30, _skill: ESkills.Jump), }