예제 #1
0
        public static void sendShips(Team team, float percentageOfShips, Planet origin, Planet destination)
        {
            if (origin.ID != destination.ID)
            {
                int TotalShips = TeamManager.teamShipCount[0] + TeamManager.teamShipCount[1];
                float value = (float)Math.Pow((double)(.0001f * TotalShips), (double)2) + 1; // this should be a log/exponential function so we can cap how many ships go out... need help implementing.

                int numShips = (int)(origin.shipCount * percentageOfShips*(1/value));

                if (numShips <= 0)
                {
                    numShips = 1;
                }

                if (numShips >= origin.shipCount)
                {

                    numShips = (int)Math.Floor((double)origin.shipCount);
                    for (int i = 0; i < numShips; i++)
                    {

                        Ship ship = new Ship(team, origin, destination, 1);
                        EntityManager.Add(ship);

                    }

                }
                else
                {
                    if (value < origin.shipCount)
                    {
                        for (int i = 0; i < numShips; i++)
                        {
                            Ship ship = new Ship(team, origin, destination, value);
                            EntityManager.Add(ship);
                        }
                    }
                    else
                    {
                        for (int i = 0; i <origin.shipCount; i++)
                        {
                            Ship ship = new Ship(team, origin, destination, 1f);
                            EntityManager.Add(ship);
                        }
                    }

                }

            }
        }
예제 #2
0
파일: Game.cs 프로젝트: danielhba/Invasion
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here

            // Carregando as imagens do jogo
            {
                //Imagem de background
                Textures.Add("back", Content.Load<Texture2D>("back"));

                //Imagens do ufo1
                Textures.Add("ufo1", Content.Load<Texture2D>("Sprites/ufo1"));
                Textures.Add("exp1", Content.Load<Texture2D>("Sprites/exp1"));

                //Imagens do ufo2
                Textures.Add("ufo2", Content.Load<Texture2D>("Sprites/ufo2"));
                Textures.Add("exp2", Content.Load<Texture2D>("Sprites/exp2"));

                //Imagens do ufo3
                Textures.Add("ufo3", Content.Load<Texture2D>("Sprites/ufo3"));
                Textures.Add("exp3", Content.Load<Texture2D>("Sprites/exp3"));

                //Imagens da nave (ship)
                Textures.Add("ship", Content.Load<Texture2D>("Sprites/ship"));
                Textures.Add("shipexp", Content.Load<Texture2D>("Sprites/shipexp"));

                //Imagens do tiro
                Textures.Add("shoot1", Content.Load<Texture2D>("Sprites/shoot1"));
                Textures.Add("shoot2", Content.Load<Texture2D>("Sprites/shoot2"));
                Fonts.Add("vida", Content.Load<SpriteFont>("vida"));
            }

            //Carregando os sons do jogo
            {
                SoundEffects.Add("blaster", Content.Load<SoundEffect>("Sounds/blaster"));
                SoundEffects.Add("blub", Content.Load<SoundEffect>("Sounds/blub"));
                SoundEffects.Add("explosion", Content.Load<SoundEffect>("Sounds/explosion"));
                SoundEffects.Add("gameover", Content.Load<SoundEffect>("Sounds/gameover"));
                SoundEffects.Add("getextra", Content.Load<SoundEffect>("Sounds/getextra"));
                SoundEffects.Add("ship", Content.Load<SoundEffect>("Sounds/ship"));
                SoundEffects.Add("skid", Content.Load<SoundEffect>("Sounds/skid"));
                SoundEffects.Add("tap", Content.Load<SoundEffect>("Sounds/tap"));
                SoundEffects.Add("ufoshoot", Content.Load<SoundEffect>("Sounds/ufoshoot"));
                SoundEffects.Add("weaponchange", Content.Load<SoundEffect>("Sounds/weaponchange"));
            }

            Background back1 = new Background(this, new Vector2(-000, -000), Textures["back"]);
            Background back2 = new Background(this, new Vector2(-000, -800), Textures["back"]);
            GameObjects.Add(back1);
            GameObjects.Add(back2);

            ship = new Ship(this, new Vector2((Window.ClientBounds.Width - Textures["ship"].Width / 5) / 2,
                                                    (Window.ClientBounds.Height - Textures["ship"].Height / 5)),
                                 Textures["ship"], SoundEffects["ship"]);
            GameObjects.Add(ship);

            Ufo ufo = new Ufo(this, new Vector2(GameHelper.RandomNext(Window.ClientBounds.Width - 70), -70),
                                    Textures["ufo1"], velocidade_nivel, 1);
            GameObjects.Add(ufo);
        }