public void Init()
        {
            // make the database used to accelerate proximity queries
            cyclePD = -1;
            NextPD();

            // create the specified number of Pedestrians
            population = 0;
            for (int i = 0; i < 10; i++)
            {
                population++;
                Pedestrian pedestrian = new Pedestrian(pd, path);
                pedestrian.Reset();

                world.AddObject(ObjectCreator(pedestrian));
                crowd.Add(pedestrian);
            }
        }
		public void Init()
		{
			// make the database used to accelerate proximity queries
			cyclePD = -1;
			NextPD();

			// create the specified number of Pedestrians
			population = 0;
            for (int i = 0; i < 10; i++)
            {
                population++;
			    Pedestrian pedestrian = new Pedestrian(pd,path);
                pedestrian.Reset();

                world.AddObject(ObjectCreator(pedestrian));
			    crowd.Add(pedestrian);			
            }
			
		}