public ViginetteSprite(PlayerSprite player) : base("viginette", new Vector2()) { Player = player; Persistence = true; LayerDepth = 11; Hue = Color.Transparent; }
public BannerSprite(PlayerSprite player, Vector2 position) : base("banner2", new Vector2()) { Player = player; Persistence = true; Position = position; LayerDepth = 10; }