public override void ConfigureBuildingTemplate(GameObject go, Tag prefab_tag)
 {
     TileHelper.ConfigureTileBuildingTemplate(go, prefab_tag);
 }
 public override BuildingDef CreateBuildingDef()
 {
     return(TileHelper.CreateTileBuildingDef(ID, "Obsidian"));
 }
 public override BuildingDef CreateBuildingDef()
 {
     return(TileHelper.CreateTileBuildingDef(ID, "Salt"));
 }
예제 #4
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 public override BuildingDef CreateBuildingDef()
 {
     return(TileHelper.CreateTileBuildingDef(ID, "SedimentaryRock"));
 }
 public override BuildingDef CreateBuildingDef()
 {
     return(TileHelper.CreateTileBuildingDef(ID, "MaficRock"));
 }
예제 #6
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 public override BuildingDef CreateBuildingDef()
 {
     return(TileHelper.CreateTileBuildingDef(ID, "TempConductorSolid"));
 }
예제 #7
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 public override BuildingDef CreateBuildingDef()
 {
     return(TileHelper.CreateTileBuildingDef(ID, "SuperInsulator"));
 }
 public override BuildingDef CreateBuildingDef()
 {
     return(TileHelper.CreateTileBuildingDef(ID, "Regolith"));
 }