예제 #1
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        public SimulatorController(Engine _engine)
        {
            engine = _engine;

            toolContext = new Tools.ToolContext(null, engine);
            keybindings = (new ConfigPanelData()).LoadKeybindings();
            settings = (new ConfigPanelData()).LoadSettings();
        }
예제 #2
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        public EditorController(Engine _engine)
        {
            engine = _engine;
            var selectTool = new Tools.Selection(toolContext, engine);

            toolContext = new Tools.ToolContext(selectTool, engine);
            keybindings = (new ConfigPanelData()).LoadKeybindings();
            settings = (new ConfigPanelData()).LoadSettings();
        }
예제 #3
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 public Selection(ToolContext context, Engine _engine)
     : base(context, _engine)
 {
 }
예제 #4
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파일: Tool.cs 프로젝트: ArchSirius/inf2990
 public Tool(ToolContext c, Engine _engine)
 {
     context = c;
     engine = _engine;
 }
예제 #5
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 public Rotation(ToolContext context, Engine _engine)
     : base(context, _engine)
 {
 }
예제 #6
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 public CreatePoteau(ToolContext context, Engine _engine)
     : base(context, _engine)
 {
     _context = context;
     _validPos = true;
 }
예제 #7
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 public CreateLigne(ToolContext context, Engine _engine)
     : base(context, _engine)
 {
 }
예제 #8
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파일: Move.cs 프로젝트: ArchSirius/inf2990
 public Move(ToolContext context, Engine _engine)
     : base(context, _engine)
 {
 }
예제 #9
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 public Duplicate(ToolContext context, Engine _engine)
     : base(context, _engine)
 {
     engine.setInitPos();
     engine.initializeDuplication();
 }
예제 #10
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파일: Scale.cs 프로젝트: ArchSirius/inf2990
 public Scale(ToolContext context, Engine _engine)
     : base(context, _engine)
 {
 }
예제 #11
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 public ZoomRectangle(ToolContext context, Engine _engine)
     : base(context, _engine)
 {
 }
예제 #12
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 public CreateMur(ToolContext context, Engine _engine)
     : base(context, _engine)
 {
 }