private void SceneInitial() { tank1 = new DuelTank("tank1", TankSinTur.M60TexPath, TankSinTur.M60Data, new Vector2(mapRect.X + 150 + RandomHelper.GetRandomFloat(-40, 40), mapRect.Y + 60 + RandomHelper.GetRandomFloat(-10, 10)), MathHelper.Pi + RandomHelper.GetRandomFloat(-MathHelper.PiOver4, MathHelper.PiOver4), "Tank1", tankRaderLength, tankMaxForwardSpd, tankMaxBackwardSpd, 10); tank2 = new DuelTank("tank2", TankSinTur.M1A2TexPath, TankSinTur.M1A2Data, new Vector2(mapRect.X + 150 + RandomHelper.GetRandomFloat(-40, 40), mapRect.Y + 160 + RandomHelper.GetRandomFloat(-10, 10)), RandomHelper.GetRandomFloat(-MathHelper.PiOver4, MathHelper.PiOver4), "Tank2", tankRaderLength, tankMaxForwardSpd, tankMaxBackwardSpd, 10); tank1.ShellSpeed = shellSpeed; tank2.ShellSpeed = shellSpeed; camera.Focus(tank1, true); sceneMgr.AddGroup("", new TypeGroup <DuelTank>("tank")); sceneMgr.AddGroup("", new TypeGroup <SmartTank.PhiCol.Border>("border")); sceneMgr.AddGroup("", new TypeGroup <ShellNormal>("shell")); sceneMgr.PhiGroups.Add("tank"); sceneMgr.PhiGroups.Add("shell"); sceneMgr.AddColMulGroups("tank", "border", "shell"); sceneMgr.ShelterGroups.Add(new SceneMgr.MulPair("tank", new List <string>())); sceneMgr.VisionGroups.Add(new SceneMgr.MulPair("tank", new List <string>(new string[] { "tank" }))); sceneMgr.AddGameObj("tank", tank1); sceneMgr.AddGameObj("tank", tank2); sceneMgr.AddGameObj("border", new SmartTank.PhiCol.Border(mapRect)); }
private void SceneInitial() { tank1 = new DuelTank( "tank1", TankSinTur.M60TexPath, TankSinTur.M60Data, new Vector2( mapRect.X + 150 + RandomHelper.GetRandomFloat( -40, 40 ), mapRect.Y + 60 + RandomHelper.GetRandomFloat( -10, 10 ) ), MathHelper.Pi + RandomHelper.GetRandomFloat( -MathHelper.PiOver4, MathHelper.PiOver4 ), "Tank1", tankRaderLength, tankMaxForwardSpd, tankMaxBackwardSpd, 10 ); tank2 = new DuelTank( "tank2", TankSinTur.M1A2TexPath, TankSinTur.M1A2Data, new Vector2( mapRect.X + 150 + RandomHelper.GetRandomFloat( -40, 40 ), mapRect.Y + 160 + RandomHelper.GetRandomFloat( -10, 10 ) ), RandomHelper.GetRandomFloat( -MathHelper.PiOver4, MathHelper.PiOver4 ), "Tank2", tankRaderLength, tankMaxForwardSpd, tankMaxBackwardSpd, 10 ); tank1.ShellSpeed = shellSpeed; tank2.ShellSpeed = shellSpeed; camera.Focus( tank1, true ); sceneMgr.AddGroup( "", new TypeGroup<DuelTank>( "tank" ) ); sceneMgr.AddGroup( "", new TypeGroup<SmartTank.PhiCol.Border>( "border" ) ); sceneMgr.AddGroup( "", new TypeGroup<ShellNormal>( "shell" ) ); sceneMgr.PhiGroups.Add( "tank" ); sceneMgr.PhiGroups.Add( "shell" ); sceneMgr.AddColMulGroups( "tank", "border", "shell" ); sceneMgr.ShelterGroups.Add( new SceneMgr.MulPair( "tank", new List<string>() ) ); sceneMgr.VisionGroups.Add( new SceneMgr.MulPair( "tank", new List<string>( new string[] { "tank" } ) ) ); sceneMgr.AddGameObj( "tank", tank1 ); sceneMgr.AddGameObj( "tank", tank2 ); sceneMgr.AddGameObj( "border", new SmartTank.PhiCol.Border( mapRect ) ); }