public void Init() { boardMachine = new BoardStateMachine(); }
public BoardRejectedState(BoardStateMachine board) { this.boardMachine = board; }
public BoardMovedState(BoardStateMachine board) { this.boardMachine = board; }
public BoardInitializingState(BoardStateMachine boardMachine) { this.boardMachine = boardMachine; }
public void setBoardMachine(BoardStateMachine boardMachine) { this.boardMachine = boardMachine; }
public BoardMovingState(BoardStateMachine boardMachine) { this.boardMachine = boardMachine; }
public BoardReadyState(BoardStateMachine board) { this.board = board; }