상속: FlatRedBall.Gui.Window
예제 #1
0
        static GuiData()
        {
            #region initialize static members of message classes
            FileMenuMessages.camera = SpriteManager.Camera;

            TimeLineMessages.camera = SpriteManager.Camera;

            PropertyWindowMessages.camera = SpriteManager.Camera;

            ToolsMessages.camera = SpriteManager.Camera;


            #endregion

            CreateToolsWindow();

            mListBoxWindow = new ListBoxWindow();

            mFileMenu = new InstructionEditorMenuStrip();

            mTimeControlWindow = new TimeControlWindow();

            #region timeLineWindow
            TimeLineWindow = new TimeLineWindow(GuiManager.Cursor);


            #endregion

            CreatePropertyGrids();
        }
예제 #2
0
        static GuiData()
        {

            #region initialize static members of message classes
            FileMenuMessages.camera = SpriteManager.Camera;

            TimeLineMessages.camera = SpriteManager.Camera;

            PropertyWindowMessages.camera = SpriteManager.Camera;

            ToolsMessages.camera = SpriteManager.Camera;


            #endregion

            CreateToolsWindow();

            mListBoxWindow = new ListBoxWindow();

            mFileMenu = new InstructionEditorMenuStrip();

            mTimeControlWindow = new TimeControlWindow();

            #region timeLineWindow
            TimeLineWindow = new TimeLineWindow(GuiManager.Cursor);


            #endregion

            CreatePropertyGrids();

        }