private void Awake() { if (_dieCollection == null) { _dieCollection = GetComponent <DieCollection>(); } }
public DieCollectionResult(DieCollection pDieCollection) { //to be exact we cannot be rolling isExact = !pDieCollection.isRolling; //go through all items in the collection, get the results and add them together int rollableCount = pDieCollection.Count; for (int i = 0; i < rollableCount; i++) { IRollResult result = pDieCollection.Get(i).GetRollResult(); //the collection is only exact if every item is exact isExact &= result.isExact; //make sure the valueTotals list contains enough items and add the totals for (int j = 0; j < result.valueCount; j++) { if (_valueTotals.Count < j + 1) { _valueTotals.Add(0); } _valueTotals[j] += result.Value(j); } } _valuesAsString = StringUtility.ToString(_valueTotals); }
private void Awake() { if (_dieCollection == null) { _dieCollection = GetComponent <DieCollection>(); } _dieCollection.OnRollBegin += (a) => { statusChanged("OnRollBegin", a); enabled = true; }; _dieCollection.OnRollEnd += (a) => { statusChanged("OnRollEnd", a); enabled = false; }; _dieCollection.OnEndResultCleared += (a) => { statusChanged("OnEndResultCleared", a); }; _dieCollection.OnChildRollBegin += (a, b) => { statusChanged("OnChildRollBegin", a, b); }; _dieCollection.OnChildRollEnd += (a, b) => { statusChanged("OnChildRollEnd", a, b); }; _dieCollection.OnChildEndResultCleared += (a, b) => { statusChanged("OnChildEndResultCleared", a, b); }; }