예제 #1
0
 void SaveStoryState(string storyStateJSON)
 {
     storyStateTextAsset = InkEditorUtils.CreateStoryStateTextFile(storyStateJSON, System.IO.Path.GetDirectoryName(AssetDatabase.GetAssetPath(storyJSONTextAsset)), storyJSONTextAsset.name + "_SaveState");
 }
예제 #2
0
 void SaveStoryState(string storyStateJSON)
 {
     storyHistory.Add(new InkPlayerHistoryContentItem("Saved state", InkPlayerHistoryContentItem.ContentType.DebugNote));
     storyStateTextAsset = InkEditorUtils.CreateStoryStateTextFile(storyStateJSON, System.IO.Path.GetDirectoryName(AssetDatabase.GetAssetPath(storyJSONTextAsset)), storyJSONTextAsset.name + "_SaveState");
 }