/// <summary> /// Draw the overlay(s) /// </summary> public void Draw() { EnsureInitiliased(); Begin(); foreach (var overlay in Overlays) { foreach (var element in overlay.Elements) { var textElement = element as TextElement; var imageElement = element as ImageElement; if (textElement != null) { DXFont font = GetFontForTextElement(textElement); if (font != null && !String.IsNullOrEmpty(textElement.Text)) { _spriteEngine.DrawString(textElement.Location.X, textElement.Location.Y, textElement.Text, textElement.Color.R, textElement.Color.G, textElement.Color.B, textElement.Color.A, font); } } else if (imageElement != null) { } } } End(); }
DXFont GetFontForTextElement(TextElement element) { DXFont result = null; string fontKey = String.Format("{0}{1}{2}", element.Font.Name, element.Font.Size, element.Font.Style, element.AntiAliased); if (!_fontCache.TryGetValue(fontKey, out result)) { result = new DXFont(_device, _deviceContext); result.Initialize(element.Font.Name, element.Font.Size, element.Font.Style, element.AntiAliased); _fontCache[fontKey] = result; } return(result); }
public void DrawString(int X, int Y, string text, int R, int G, int B, int A, DXFont F) { Color4 blendFactor = new Color4(1.0f); SharpDX.Mathematics.Interop.RawColor4 backupBlendFactor; int backupMask; var backupBlendState = _deviceContext.OutputMerger.GetBlendState(out backupBlendFactor, out backupMask); _deviceContext.OutputMerger.SetBlendState(_transparentBS, blendFactor); BeginBatch(F.GetFontSheetSRV()); int length = text.Length; int posX = X; int posY = Y; Color4 color; Vector4 Vec = new Vector4(R > 0 ? (float)(R / 255.0f) : 0.0f, G > 0 ? (float)(G / 255.0f) : 0.0f, B > 0 ? (float)(B / 255.0f) : 0.0f, A > 0 ? (float)(A / 255.0f) : 0.0f); color = new Color4(Vec); for (int i = 0; i < length; ++i) { char character = text[i]; char altSpace = (char)160; if (character == ' ' || character == altSpace) { posX += F.GetSpaceWidth(); } else if (character == '\n') { posX = X; posY += F.GetCharHeight(); } else { Rectangle charRect = F.GetCharRect(character, text); int width = charRect.Right - charRect.Left; int height = charRect.Bottom - charRect.Top; //Draw(new Rectangle(posX, posY, posX + width, posY + height), charRect, color); Draw(new Rectangle() { Left = posX, Top = posY, Right = posX + width, Bottom = posY + height }, charRect, color); posX += width + 1; } } EndBatch(); _deviceContext.OutputMerger.SetBlendState(backupBlendState, backupBlendFactor, backupMask); }