public WriteValue ( string Section, string Key, object Value ) : void | ||
Section | string | |
Key | string | |
Value | object | |
리턴 | void |
private void SaveSettings() { IniFile ini = new IniFile("Settings.ini"); ini.WriteValue("Video", "Width", GameData.WINDOW_WIDTH); ini.WriteValue("Video", "Height", GameData.WINDOW_HEIGHT); ini.WriteValue("Video", "Fullscreen", graphics.IsFullScreen); #if WINDOWS ini.WriteValue("Video", "Borderless", Window.IsBorderless); #endif ini.WriteValue("Video", "VSync", graphics.SynchronizeWithVerticalRetrace); ini.WriteValue("Audio", "Volume", MediaPlayer.Volume); ini.WriteValue("Audio", "Muted", MediaPlayer.IsMuted); }