static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal // give this class 4 members that all Animals have in common // Create a class Bird // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ Bird baldEagle = new Bird(); baldEagle.Age = 32; baldEagle.CanItFly = true; baldEagle.ColorOfFeathers = "Brown and White"; baldEagle.IsItAwesome = true; baldEagle.DoesItHaveLargeTalons = true; baldEagle.LatinName = "Haliaeetus leucocephalus"; baldEagle.WingSpan = 7; baldEagle.CommonName = "Bald Eagle"; baldEagle.PrintInfo(); /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ Reptiles tRex = new Reptiles(); tRex.Age = 144324; tRex.NumberOfClaws = 6; tRex.DetachableTail = false; tRex.CommonName = "The Freaking T-REX"; tRex.LatinName = "Tyrannosaurus"; tRex.Biggness = "YUUUUGGGEE"; tRex.IsItADinosaur = true; tRex.PrintInfo(); }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal // give this class 4 members that all Animals have in common // Create a class Bird // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var Cardinal = new Birds(); Cardinal.CantFly = false; Cardinal.Migratory = false; Cardinal.IsEdible = true; Cardinal.Passerene = true; Console.WriteLine(Cardinal.Legs); string chordata = null; Cardinal.Phylum = chordata; /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var Copperhead = new Reptiles(); Copperhead.LaysEggs = true; Animal Rattlesnake = new Reptiles(); Rattlesnake.IsPoisonous = true; Console.WriteLine(Copperhead.Legs); Console.WriteLine($"A bird has {Cardinal.Legs} legs." + $"And it is {Copperhead.IsPoisonous} that is poisonous"); }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal-DONE // give this class 4 members that all Animals have in common-DONE // Create a class Bird -DONE // give this class 4 members that are specific to Bird -DONE // Set this class to inherit from your Animal Class -DONE // Create a class Reptile -DONE // give this class 4 members that are specific to Reptile -DONE // Set this class to inherit from your Animal Class -DONE /*Create an object of your Bird class-DONE * give values to your members using the object of your Bird class-DONE * * Creatively display the class member values -DONE */ var eagle = new Bird(); eagle.Age = 4; eagle.AirSpeed = 32; eagle.Aquatic = false; eagle.BirdSound = "FREEDOM"; eagle.Carnivore = true; eagle.Flies = true; eagle.Herbivore = false; eagle.Limbs = 4; Console.WriteLine($"I have a pet eagle who is {eagle.Age} years old, flies at {eagle.AirSpeed} miles per hour, shrieking {eagle.BirdSound}"); /*Create an object of your Reptile class -DONE * give values to your members using the object of your Reptile class -DONE * * Creatively display the class member values -DONE */ var komodoDragon = new Reptiles(); komodoDragon.Age = 18; komodoDragon.Carnivore = true; komodoDragon.ChangesColor = false; komodoDragon.Herbivore = false; komodoDragon.Limbs = 4; komodoDragon.Regenerates = true; komodoDragon.ReptileSound = "hissssss"; komodoDragon.Venomous = true; Console.WriteLine($"The Komodo Dragon is a deadly beast! They live up to {komodoDragon.Age} years and make a ferocious {komodoDragon.ReptileSound}"); }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // DONE Create a class Animal // give this class 4 members that all Animals have in common // DONE Create a class Bird // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // DONE Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ Bird myBird = new Bird(); myBird.WingColor = "black"; myBird.CanFly = true; myBird.WillMigrate = true; myBird.BeakLength = 2.7; ///*Create an object of your Reptile class //* give values to your members using the object of your Bird class //* Creatively display the class member values var lizard = new Reptiles() { IsColdBlooded = true, IsScaly = true, Habitat = "swamp", CanGrowTail = true, }; var myAnimals = new Animal[] { myBird, lizard }; foreach (var anamal in myAnimals) { Console.WriteLine($"Alive:{anamal.IsAlive}"); Console.WriteLine($"Age: {anamal.Age} years old"); Console.WriteLine($"It Has {anamal.LegCount} legs"); Console.WriteLine($"It lives by {anamal.LandSeaAir}"); Console.WriteLine($""); } }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal // give this class 4 members that all Animals have in common // Create a class Bird // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class var birb = new Bird(); birb.WingColor = "green"; birb.Wings = 2; birb.CanFly = true; birb.CanBeep = true; Console.WriteLine($"Hello! my bird's name is {birb.Name}."); Console.WriteLine($"His wings are {birb.WingColor}."); Console.WriteLine($"He can fly, that is {birb.CanFly}."); Console.WriteLine($"He beeps instead of honks, that is very {birb.CanBeep}!"); Console.WriteLine("============================================================================="); /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var lizard = new Reptiles(); lizard.Scaly = true; lizard.Hostile = false; lizard.Diet = "bugs"; lizard.Habitat = "dry"; Console.WriteLine($"My lizard's name is, {lizard.Name}."); Console.WriteLine($"It's {lizard.Scaly} that he is very scaly."); Console.WriteLine($"People think he is hostile, that is {lizard.Hostile}!"); Console.WriteLine($"His diet consists of {lizard.Diet}."); Console.WriteLine($"He lives in a {lizard.Habitat} habitat."); /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // DONE Create a class Animal // DONE give this class 4 members that all Animals have in common // DONE Create a class Bird // DONE give this class 4 members that are specific to Bird // DONE Set this class to inherit from your Animal Class // DONE Create a class Reptile // DONE give this class 4 members that are specific to Reptile // DONE Set this class to inherit from your Animal Class /*DONE Create an object of your Bird class * DONE give values to your members using the object of your Bird class * * Creatively display the class member values */ var newBird = new Birds(); { newBird.FeatherColor = "Blue"; newBird.WingLength = 22.45; newBird.CanFly = false; newBird.ChirpNoise = "tweet tweet"; }; /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var newReptile = new Reptiles(); { newReptile.HasScales = true; newReptile.LegCount = 0; newReptile.IsPoisonous = true; newReptile.TailLength = 26.74; }; var myAnimals = new Animals[] { newBird, newReptile }; foreach (var animal in myAnimals) { Console.WriteLine($"Land, Air, or Sea?: {animal.LandAirSea}"); Console.WriteLine($"Age: {animal.Age}"); Console.WriteLine($"Is Dangerous?: {animal.IsDangerous}"); Console.WriteLine($"Weight?: {animal.Weight}"); Console.WriteLine(""); } }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal // give this class 4 members that all Animals have in common // Create a class Bird // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var b1 = new Birds() { Species = "parot", Color = "red", Sex = "male", Legs = 2, CanFly = "yes", Wings = 2, Beak = "does have", LayEggs = "it does", }; var lizard = new Reptiles() { Species = "ingunana", Color = "green", Sex = "female", Legs = 4, ChangeColor = "can not", Malt = "it does", ColdBlood = "it is", Posionus = "is not" }; var myAnimals = new Animals[] { b1, lizard }; foreach (var animal in myAnimals) { Console.WriteLine($"The Animal is a {animal.Species}"); Console.WriteLine($"The Animal is the color {animal.Color}"); Console.WriteLine($"The Animal is a {animal.Sex}"); Console.WriteLine($"The Animal has {animal.Legs} legs"); Console.WriteLine(""); } /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ }