static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal // give this class 4 members that all Animals have in common // Create a class Bird done // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values * */ /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var myBird = new Bird(); myBird.WingColor = "Blue"; myBird.CanFly = true; myBird.DoMigrate = true; myBird.BeakLength = 3.5; var lizard = new Reptile() { IsColdBlooded = true, IsScaly = true, Habitat = "swamp", CanGrowTail = true }; var myAnimals = new Animal[] { myBird, lizard }; foreach (var animal in myAnimals) { Console.WriteLine($"Alive:{animal.IsAlive}"); Console.WriteLine(); Console.WriteLine($"Age:{animal.Age} years old"); Console.WriteLine(); Console.WriteLine($"It has:{animal.LegCount} legs"); Console.WriteLine(); Console.WriteLine($"It lives by: {animal.LandSeaAir}"); } }
static void Main(string[] args) { var myBird = new Bird(); myBird.WingColor = "blue"; myBird.CanFly = true; myBird.WillMigrate = true; myBird.BeakLength = 3.5; var lizard = new Reptile() { IsColdBlooded = true, IsScaly = true, Habitat = "swamp", CanGrowTail = true }; var myAnimals = new Animal[] { myBird, lizard }; foreach (var animal in myAnimals) { Console.WriteLine(animal); Console.WriteLine($"Alive:{ animal.IsAlive}"); Console.WriteLine($"Age:{ animal.Age} years old"); Console.WriteLine($"It has:{ animal.LegCount} legs"); Console.WriteLine($"It lives by:{ animal.LandSeaAir}"); Console.WriteLine(); } }
static void Main(string[] args) { /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ //Bird myBird = new Bird(); use inference best practice var myBird = new Bird(); myBird.WingColor = "blue"; myBird.CanFly = true; myBird.WillMigrate = true; myBird.BeakLength = 3.5; var lizard = new Reptile() { IsColdBlooded = true, IsScaly = true, Habitat = "Swamp", CanGrowTail = true }; var myAnimals = new Animal[] { myBird, lizard }; foreach (var animal in myAnimals) { Console.WriteLine($"Alive:{animal.IsAlive}"); Console.WriteLine($"Age:{animal.Age} years old"); Console.WriteLine($"It has {animal.LegCount} legs"); Console.WriteLine($"It lives by {animal.LandSeaAir}"); Console.WriteLine($""); } }
static void Main(string[] args) { var myBird = new Bird(); { myBird.Legs = 2; myBird.Size = 2; myBird.HasFeathers = true; } var lizard = new Reptile(); { lizard.HasScales = true; lizard.EyeShape = "Football"; lizard.ColdBlooded = true; lizard.Length = 25; } var myAnimals = new Animal[] { myBird, lizard }; foreach (var animal in myAnimals) { Console.WriteLine($"Has a Tail, {animal.HasTail}"); Console.WriteLine($"Legs, {animal.Legs}"); Console.WriteLine($"Color, {animal.Color}"); Console.WriteLine($""); } }
static void Main(string[] args) { Birds toucan = new Birds { Legs = 2, Eat = "omnivore", Pet = "Maybe", End = true, GotWings = true, Name = "toucan", Color = "rainbow colored", Famous = "Toucan Sam: Cartoon toucan mascot for Froot Loops breakfast cereal.", }; toucan.PrintBird(); Reptile godzilla = new Reptile { Legs = 2, Eat = "carnivore", Pet = "Definitely", End = true, Radiation = true, Name = "Godzilla", Color = "grayish green colored", Famous = "Godzilla is depicted as an enormous, destructive, prehistoric sea monster awakened and empowered by nuclear radiation. With the nuclear bombings of Hiroshima and Nagasaki and the Lucky Dragon 5 incident still fresh in the Japanese consciousness, Godzilla was conceived as a metaphor for nuclear weapons.", }; godzilla.PrintRep(); Console.ReadLine(); }
static void Main(string[] args) { var eagle = new Bird(); eagle.CanFly = true; eagle.HasClaws = true; eagle.HasFeathers = true; eagle.HasWings = true; Console.WriteLine($"Write true or false for each of the following statements. \n" + $"An eagle can fly: {eagle.CanFly}\n" + $"An eagle has claws: {eagle.HasClaws}\n" + $"An eagle has feathers: {eagle.HasFeathers}\n" + $"An eagle has wings: {eagle.HasWings}\n"); var snake = new Reptile() { HasScales = true, HasTail = true, IsColdBlooded = true, LaysEggs = true }; Console.WriteLine($"HasScales = {snake.HasScales}\n" + $"HasTail = {snake.HasTail}\n" + $"IsColdBlooded = {snake.IsColdBlooded}\n" + $"LaysEggs = {snake.LaysEggs}\n"); }
static void Main(string[] args) { Console.WriteLine("Today, we'll look at two different sorts of animals: birds and reptiles."); Console.WriteLine("For each kind, we'll look at one example. First up, birds. Here's one for you: the heron"); var heron = new Bird(); heron.ActiveTime = "Day"; heron.Diet = "Fish"; heron.Environment = "Marshes"; heron.Wingspan = 65.93; heron.FeatherColor = "Blue"; heron.DoesItFly = true; heron.Noise = "Honk"; Console.WriteLine($"Herons usually come out during the {heron.ActiveTime} and feed on {heron.Diet}, among other things, while roaming the {heron.Environment}."); Console.WriteLine($"They have wings {heron.Wingspan} inches long, and some of them have {heron.FeatherColor} feathers."); Console.WriteLine("--------------------------------------------------------"); Console.WriteLine("And now to take a look at a reptile, specifically a snake they call the Copperhead."); var copperhead = new Reptile(); copperhead.Skin = "Scaly"; copperhead.ActiveTime = "Night"; copperhead.Diet = "Rodents"; copperhead.Environment = "Woods"; copperhead.IsVenomous = true; copperhead.HasLegs = false; copperhead.ScaleColor = "Copper"; copperhead.HasScales = true; Console.WriteLine($"Like many reptiles, the Copperhead has {copperhead.Skin} skin of a {copperhead.ScaleColor} color, hence the name."); Console.WriteLine($"They usually come out at {copperhead.ActiveTime} and subsists primarily on {copperhead.Diet} and sometimes makes its home in the {copperhead.Environment}"); }
static void Main(string[] args) { Animal animal = new Animal(); Vertebrate vert = new Vertebrate(); Invertebrate invert = new Invertebrate(); WarmBlooded warm = new WarmBlooded(); ColdBlooded cold = new ColdBlooded(); JointedLegs joint = new JointedLegs(); WithoutLegs without = new WithoutLegs(); Mammals bear = new Mammals(); Bird eagle = new Bird(); Fish guppy = new Fish(); Reptile snake = new Reptile(); Amphibian frog = new Amphibian(); Platypus platypus = new Platypus(); // Console.WriteLine(platypus.layEggBeakVenom()); Penguin pinguin = new Penguin(); Amphibian theFrogPrince = new Amphibian(); Console.WriteLine(theFrogPrince.croak()); Console.WriteLine(theFrogPrince.talk()); Bird parrot = new Bird(); Console.WriteLine(parrot.talk()); Console.WriteLine("Hello World!"); }
static void Main(string[] args) { Bird objectOfBird = new Bird(); objectOfBird.haveFeathers = true; objectOfBird.haveWings = true; objectOfBird.haveWings = true; objectOfBird.canFly = true; Reptile objectOfReptile = new Reptile(); objectOfReptile.eyesColor = "yellow"; objectOfReptile.lookCute = true; objectOfReptile.dangerous = true; var myAnimals = new Bird[] { objectOfBird }; foreach (var animal in myAnimals) { Console.WriteLine("Bird have eggs =" + animal.haveEggs); // is this false because i didn't assignied any value Console.WriteLine("Bird have feather =" + animal.haveFeathers); Console.WriteLine("Bird have wings =" + animal.haveWings); } }
static void Main(string[] args) { var myBird = new Bird(); myBird.WingColor = "blue"; myBird.CanFly = true; myBird.HasBeak = true; myBird.TalkBack = false; // Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class var myReptile = new Reptile() { IsColdBlooded = true, IsScaly = true, Habitat = "Swamp", CanGrowTail = true }; var myAnimals = new Animal[] { myBird, myReptile }; foreach (var animal in myAnimals) { Console.WriteLine($"Tested:{animal.Tested}"); Console.WriteLine($"Age:{animal.Age} years old"); Console.WriteLine($"Color:{animal.Color}"); Console.WriteLine($"It has {animal.LegCount} legs"); Console.WriteLine(); } }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal // Create a class Bird // Create a class Reptile /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var bird = new Bird(); bird.Feathers = "Brown"; bird.Wings = "Large"; bird.Beak = "Sharp"; bird.Call = "Shrieks"; Console.WriteLine($"This bird is {bird.Feathers} with {bird.Wings} wings, a {bird.Beak} beak, and {bird.Call}! "); /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var reptile = new Reptile(); reptile.Scales = "Horny"; reptile.Eggs = "Twenty or more"; reptile.Shell = "No"; reptile.ColdBlooded = "Yes"; Console.WriteLine("Characteristics of an alligator:"); Console.WriteLine($"Scales: {reptile.Scales} Eggs: {reptile.Eggs} Shell: {reptile.Shell} ColdBlooded: {reptile.ColdBlooded} "); }
static void Main(string[] args) { var robin = new Bird(); var snake = new Reptile(); Console.WriteLine(robin.Display()); Console.WriteLine(snake.Display()); // TODO Be sure to follow best practice when creating your classes // Create a class Animal // give this class 4 members that all Animals have in common // Create a class Bird // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ }
static void Main(string[] args) { //Create an object of your Bird class Bird traits = new Bird(); // Give values to your members using the object of your Bird class traits.Wings = "Some birds are feathered and others are not."; traits.Bill = "Birds have different sizes/types of bills."; traits.WarmBlooded = "All birds are warm-blooded, even penquins."; traits.Bipedal = "All birds have 2 legs used for perching, walking, hopping or running."; // Creatively display the class member values Console.WriteLine($"Birds are amazing. {traits.Wings} {traits.Bill} {traits.WarmBlooded} {traits.Bipedal}\n"); // Create an object of your Reptile class Reptile characteristics = new Reptile(); // Give values to your members using the object of your Bird class characteristics.Oviparous = "All reptiles lay eggs"; characteristics.ColdBlooded = "Most reptiles are cold-blooded vertebrates. They do not have the psychological means of regulating " + "their body temperatures and have to depend on the external environment."; characteristics.Lungs = "Reptiles breathe through their lungs. Although turtles have permeable skin through which gaseous exchange " + "takes place while some species increase the rate of gaseous exchange " + "through the cloaca, the breathing process can only be completed through the lungs"; characteristics.Scales = "One of the major distinguishing factors between reptiles and other animal classes is the " + "presence of scutes or scales."; // Creatively display the class member values Console.WriteLine($"The amazing Reptile. {characteristics.Oviparous} {characteristics.ColdBlooded} {characteristics.Lungs} {characteristics.Scales}"); }
static void Main(string[] args) { /*Create an object of your Bird class * give values to your members using the object of your Bird class * Creatively display the class member values */ Bird doveBird = new Bird() { Name = "ArialBek", HasWings = true, HasBackBone = true, HasFeathers = true, Type = "electric", }; Console.WriteLine(); Console.WriteLine($"{doveBird.Name} has {doveBird.Legs} legs! It has wings? {doveBird.HasWings}. It also has backbone? {doveBird.HasBackBone}."); /*Create an object of your Reptile class * give values to your members using the object of your Bird class * Creatively display the class member values */ Reptile dragonFly = new Reptile() { Name = "Angelfish", HasScales = true, IsColdBlooded = true, LayEggs = true, }; Console.WriteLine(); Console.WriteLine($"{dragonFly.Name} which is {dragonFly.Age } years old has no scales on its body, true or false? {dragonFly.HasScales} ! It's a cold blooded animal, true or false? {dragonFly.IsColdBlooded}."); }
static void Main(string[] args) { var myBird = new Bird(); myBird.HasBeak = true; myBird.HasFeathers = true; myBird.FeatherColor = "Blue"; myBird.LaysEggs = true; var Lizard = new Reptile() { IsUgly = true, IsColdBlooded = true, HasScales = true, NumberofSpecies = 10 }; var myAnimals = new Animal[] { myBird, Lizard }; foreach (var Animal in myAnimals) { Console.WriteLine($"Alive:{Animal.IsAlive}"); Console.WriteLine($"Age:{Animal.Age}"); Console.WriteLine($"It has {Animal.NumberOfLegs} legs."); Console.WriteLine($"It lives by {Animal.LandSeaAir}."); } }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal- DONE // give this class 4 members that all Animals have in common - DONE // Create a class Bird - Done // give this class 4 members that are specific to Bird - DONe // Set this class to inherit from your Animal Class- DONE // Create a class Reptile- Done // give this class 4 members that are specific to Reptile- DONE // Set this class to inherit from your Animal Class- DONE /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var baldeagle = new Bird(); baldeagle.HasTalons = true; baldeagle.LaysEggs = true; baldeagle.DoesFly = true; baldeagle.WarmBlooded = "Yes"; baldeagle.NumberOfLegs = 2; baldeagle.Color = "Brown"; Console.WriteLine($"The Bald Eagle has {baldeagle.NumberOfLegs} legs and has a {baldeagle.Color} hue."); Console.WriteLine($"Does the bird have talons? {baldeagle.HasTalons}"); Console.WriteLine($"Does the bird fly? {baldeagle.DoesFly}"); Console.WriteLine($"Does the bird lay eggs? {baldeagle.LaysEggs}"); Console.WriteLine(""); var komododragon = new Reptile(); komododragon.HasTail = true; komododragon.HasTeeth = true; komododragon.NumberOfLegs = 4; komododragon.LandAnimal = "Yes"; komododragon.WarmBlooded = "No"; Console.WriteLine($"The Komodo Dragon has a {komododragon.NumberOfLegs} legs."); Console.WriteLine($"Does the Komodo Dragon have teeth? {komododragon.HasTeeth}"); Console.WriteLine($"Does is the Komodo Dragon Warm Blooded ? {komododragon.WarmBlooded}"); Console.WriteLine($"Does the have a tail? {komododragon.HasTail}"); }
static void Main(string[] args) { // DONE TODO Be sure to follow best practice when creating your classes // DONE Create a class Animal // DONE give this class 4 members that all Animals have in common // DONE Create a class Bird // DONE give this class 4 members that are specific to Bird // DONE Set this class to inherit from your Animal Class // DONE Create a class Reptile // DONE give this class 4 members that are specific to Reptile // DONE Set this class to inherit from your Animal Class var myBird = new Bird(); myBird.FeatherColor = "blue"; myBird.CanFly = true; myBird.DoMigrate = true; myBird.IsAlive = true; var myReptile = new Reptile() { IsColdBlooded = true, MakesNoise = true, IsScaley = true, Habitat = "swamp" }; var myAnimals = new Animal[] { myBird, myReptile }; foreach (var animal in myAnimals) { Console.WriteLine($"Alive:{animal.IsAlive}"); Console.WriteLine($"Age:{animal.Age} years old"); Console.WriteLine($"It has {animal.LegCount} legs"); Console.WriteLine($"It lives by {animal.LandSeaAir}"); } /*DONE Create an object of your Bird class * DONE give values to your members using the object of your Bird class * * DONECreatively display the class member values */ /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal- DONE // give this class 4 members that all Animals have in common- DONE // Create a class Bird - DONE // give this class 4 members that are specific to Bird- DONE // Set this class to inherit from your Animal Class- DONE // Create a class Reptile- DONE // give this class 4 members that are specific to Reptile- DONE // Set this class to inherit from your Animal Class- DONE /*Create an object of your Bird class- DONE * give values to your members using the object of your Bird class- DONE * * Creatively display the class member values - DONE */ var bigBird = new Bird(); { bigBird.CanFly = true; bigBird.Talons = 2; bigBird.WingSpan = 7.3; bigBird.Color = "brown"; /*Create an object of your Reptile class- DONE * give values to your members using the object of your Bird class- DONE * * Creatively display the class member values- DONE */ var snake = new Reptile() { HasScales = true, Dwelling = "grass", Size = 7.5, SwallowsRodents = true }; var theseAnimals = new Animal[] { bigBird, snake }; foreach (var animal in theseAnimals) { Console.WriteLine($"Is alive: {animal.IsAlive}"); Console.WriteLine($"Age: {animal.Age} years old"); Console.WriteLine($"It has {animal.LegCount} legs"); Console.WriteLine($"It lives on the {animal.Habitat}"); } //Console.WriteLine(snake.Habitat); //Console.WriteLine(snake.HasScales); //Console.WriteLine(snake.SwallowsRodents); //Console.WriteLine(snake.LegCount); } }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal // give this class 4 members that all Animals have in common // Create a class Bird // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var parrot = new Bird(); parrot.Beak = true; parrot.CanFly = true; parrot.FeatherColor = "purple and blue"; parrot.Speak = "Hello! Give me a cracker!"; Console.WriteLine($"Does it have a beak?: {parrot.Beak}"); Console.WriteLine($"Can it fly?: {parrot.CanFly}"); Console.WriteLine($"Can reproduce?: {parrot.Reproduce}"); Console.WriteLine($"Its feathers are {parrot.FeatherColor}, it is {parrot.Age} years old, and it likes to shout "); Console.WriteLine($"'{parrot.Speak}'. It must be a parrot!"); Console.WriteLine(); var komodoDragon = new Reptile() { ColdBlood = true, Color = "green and brown", Scales = true, Tail = true, }; //this is an example of where we use commas and semicolon after curly brace.. I still don't understand this well Console.WriteLine($"Cold blooded?: {komodoDragon.ColdBlood}"); Console.WriteLine($"Scales?: {komodoDragon.Scales}"); Console.WriteLine($"Tail?: {komodoDragon.Tail}"); Console.WriteLine($"Can reproduce?: {komodoDragon.Reproduce}"); Console.WriteLine($"Came across a komodo dragon today. A huge lizard which likes to {komodoDragon.ModeOfMove} around. It is also {komodoDragon.Color}."); }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal // give this class 4 members that all Animals have in common // Create a class Bird // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ Bird bird = new Bird(); bird.Name = "Hawk"; bird.BeakType = "Hooked"; bird.FoodType = "Carnivore"; bird.DoesItFly = "Yes"; bird.Color = "Red"; bird.HowFood = "Hunts"; bird.Region = "Southwest"; bird.Speed = 150; Console.WriteLine($"The {bird.Color} {bird.Name} is a {bird.FoodType} who {bird.HowFood} its food with its {bird.BeakType}.\n " + $"It is from the {bird.Region}. Is this bird able to fly: {bird.DoesItFly}. The {bird.Name} is able fly at {bird.Speed} MPH."); /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ Reptile reptile = new Reptile(); reptile.Name = "Alligator"; reptile.Region = "South"; reptile.FoodType = "Carnivore"; reptile.DoesItHaveClaws = "Yes"; reptile.Legs = 4; reptile.IsItFast = "Yes"; reptile.Color = "Green"; reptile.DoesItSwim = "Yes"; Console.WriteLine($"The {reptile.Name} is a {reptile.Color} {reptile.FoodType} who is from the {reptile.Region}. It has {reptile.Legs}, {reptile.DoesItHaveClaws} to claws!\n " + $"{reptile.DoesItSwim} it does swim. {reptile.IsItFast} it is fast."); }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // DONE Create a class Animal // DONE give this class 4 members that all Animals have in common // DONE Create a class Bird // DONE give this class 4 members that are specific to Bird // DONE Set this class to inherit from your Animal Class // DONE Create a class Reptile // DONE give this class 4 members that are specific to Reptile // DONE Set this class to inherit from your Animal Class /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var myBird = new Bird(); myBird.Color = "yellow"; myBird.DoesItFly = true; myBird.Fur = false; myBird.Legs = 2; myBird.Outdoors = true; myBird.Region = "Northern Midwest"; myBird.Size = 6; myBird.Sound = "Tweet Tweet"; Console.WriteLine($"The bird i see in my backyard is {myBird.Color}. I believe its {myBird.DoesItFly} it can fly faster than the others."); Console.WriteLine($"This bird has {myBird.Legs} short legs, and I belive it is from the {myBird.Region}. In size, they average {myBird.Size} inches"); Console.WriteLine($"Listen, can you here it? {myBird.Sound}!"); /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var myRep = new Reptile(); myRep.Color = "green"; myRep.Fly = false; myRep.Fur = false; myRep.Legs = 4; myRep.Outdoors = true; myRep.Pet = false; myRep.Sound = "Burp"; Console.WriteLine(""); Console.WriteLine($"Look at this {myRep.Color} lizard I found. You would be {myRep.Outdoors} if you think its a good thing to let him indoors."); Console.WriteLine($"Although he has {myRep.Legs} legs, he prefers to walk on 2. He's pretty weird."); Console.WriteLine($"All he says is, {myRep.Sound}. See what I mean?"); }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal--DONE // give this class 4 members that all Animals have in common--DONE // Create a class Bird--DONE // give this class 4 members that are specific to Bird--DONE // Set this class to inherit from your Animal Class--DONE // Create a class Reptile--DONE // give this class 4 members that are specific to Reptile--DONE // Set this class to inherit from your Animal Class--DONE /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var myBird = new Bird(); myBird.Feathers = "Purple"; myBird.Wings = "Strong"; myBird.BeakLength = 3; myBird.AreTalons = true; /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var Aligator = new Reptile(); Aligator.Habitat = "Swampy"; Aligator.Scales = "Green"; Aligator.Weight = 987; Aligator.Eggs = "Large"; var myAnimals = new Animal[] { myBird, Aligator }; foreach (var animal in myAnimals) { Console.WriteLine($"Fur is {animal.FurColor}"); Console.WriteLine($"It has paws: {animal.Paws}"); Console.WriteLine($"It has whiskers: {animal.AreWhiskers}"); Console.WriteLine($"Tail:{animal.Tail}"); Console.WriteLine($""); } }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Done Create a class Animal // give this class 4 members that all Animals have in common // Done Create a class Bird // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // Done Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class var allAnimals = new Animal(); /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ // . notation var aBird = new Bird(); aBird.isAlive = true; aBird.isNamed = "Florence"; aBird.AnmlType = "Flamingo"; aBird.cute1to10 = 10; //accesinmg a function in the animal class aBird.PrintMe(); /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ // object initializer syntax var aReptile = new Reptile(); aReptile.isAlive = true; aReptile.isNamed = "Jerry"; aReptile.AnmlType = "Geckko"; aReptile.cute1to10 = 10; //printing to console accessing PrintMe() from the //Animal class aReptile.PrintMe(); //isAlive = true, //ColdBlooded = true, //Habitat = "desert", //cute1to10 = 1 }
static void Main(string[] args) { var myBird = new Bird(); myBird.animalName = "Eagle"; myBird.animalAge = 5; myBird.animalType = "Bird"; myBird.color = "Black and White"; Console.WriteLine("----- Bird Information -----"); Console.WriteLine($"Animal Name: {myBird.animalName}"); Console.WriteLine($"Type: {myBird.animalType}"); Console.WriteLine($"Age: {myBird.animalAge}"); Console.WriteLine($"Color: {myBird.color}"); var myReptile = new Reptile(); myReptile.animalType = "Cold Blood"; myReptile.animalAge = 7; myReptile.animalName = "Reptile"; myReptile.color = "Different colors"; Console.WriteLine(); Console.WriteLine("----- Reptile Information -----"); Console.WriteLine($"Animal Type: {myReptile.animalName}"); Console.WriteLine($"Type: {myReptile.animalType}"); Console.WriteLine($"Age: {myReptile.animalAge}"); Console.WriteLine($"Color: {myReptile.color}"); // TODO Be sure to follow best practice when creating your classes // Create a class Animal // give this class 4 members that all Animals have in common // Create a class Bird // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class /*Create an object of your Bird class * * give values to your members using the object of your Bird class * * Creatively display the class member values */ /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal // give this class 4 members that all Animals have in common // Create a class Bird // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class var myBird = new Bird(); myBird.WingColor = "blue"; myBird.CanFly = true; myBird.WillMigrate = true; myBird.BeakLength = 3.5; Console.WriteLine($"My bird has {myBird.WingColor} colored wings.\n" + $"If you are wondering if my bird is able to fly and/or will migrate, the answers are {myBird.CanFly} and {myBird.WillMigrate}!\n" + $"The length of my bird's beak is {myBird.BeakLength} inches.\n"); var lizard = new Reptile() { IsColdBlooded = true, IsScaly = true, Habitat = "swamp", CanGrowTail = true }; Console.WriteLine($"Our lizard's habitat is in the {lizard.Habitat}.\n" + $"You are probably wondering a few other attributes about our lizard. \n" + $"Is our lizard cold blooded? {lizard.IsColdBlooded}\n" + $"Is our lizard scaly? {lizard.IsScaly}\n" + $"Can our lizard grow a tail? {lizard.CanGrowTail}\n" ); /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // DONE: Create a class Animal // DONE: give this class 4 members that all Animals have in common //DONE: Create a class Bird // DONE: give this class 4 members that are specific to Bird // DONE: Set this class to inherit from your Animal Class // DONE: Create a class Reptile // DONE: give this class 4 members that are specific to Reptile // DONE: Set this class to inherit from your Animal Class /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var myBird = new Bird(); myBird.WingColor = "blue"; myBird.BirdFlies = true; myBird.Migrates = true; myBird.BeakLength = 3.5; /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var myReptile = new Reptile(); { myReptile.Habitat = "water and land"; myReptile.HasScales = true; myReptile.IsVenomous = false; myReptile.IsCarnivor = false; } var myAnimals = new Animal[] { myBird, myReptile }; foreach (var animal in myAnimals) { Console.WriteLine($"{animal.IsAlive}"); Console.WriteLine($"Age: {animal.Age}"); Console.WriteLine($"It has {animal.LegCount} legs"); Console.WriteLine($"It lives by {animal.LandSeaAir}"); Console.WriteLine($""); } }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal // give this class 4 members that all Animals have in common // Create a class Bird // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class /*Create an object of your Bird class * give values to your members using the object of your Bird class * * * Creatively display the class member values */ /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ Bird Owl = new Bird(); Owl.Legs = 2; Owl.Predatory = true; Owl.Name = "Barn Owl"; Owl.Size = "pretty big"; Owl.Wingspan = 230; Owl.Flightless = false; Owl.Domesticated = false; Owl.Eats = "small rodents"; Console.WriteLine($"I'd love to tell you about my favorite bird! Its a {Owl.Name}! They arent the biggest of the owls but they are {Owl.Size}, their general wingspan is about {Owl.Wingspan}cm." + $"They usually eat {Owl.Eats}, and dont mistake these things for penguins because assuming they are flighless would be {Owl.Domesticated}," + $" however, to assume that they are predatory would be {Owl.Predatory}. And is most cases we can generally say that a barn owl being Domesticated is {Owl.Domesticated}." + $"Another interesting thing about owls is that they have {Owl.Legs} legs, that are suprisingly long!"); Reptile gecko = new Reptile(); gecko.RepCon(4, "insects", "leopard gecko", true, true, true, false, 110); Console.WriteLine($"Now, on to my favorite reptile! The {gecko.Name}, these interesting little guys cant just save you a ton on your car insurance! " + $"Did you know that they have {gecko.Legs} legs, and a tail which can all regrow if lost to a predator or injury! " + $"It is {gecko.MoltsToGrow} that geckos do occasionally shed their skin, and it is also {gecko.Domesticated} that geckos are domesticated! " + $"Though if you are afraid of bugs you may want to steer clear as the main diet of a gecko consists of {gecko.Eats}, and incredibly these little guys have {gecko.Teeth} teeth!" + $"Its also {gecko.Amphibious} that these little guys can live and breathe in water for a time, while for most species it is {gecko.Poisonous} that they are poisonous"); }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal-DONE // give this class 4 members that all Animals have in common // Create a class Bird-DONE // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // Create a class Reptile-DONE // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ Bird bird1 = new Bird() { HasFeathers = true, CanFly = true, CanSing = true, EatsCrackers = true, Name = "Polly" }; /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ Reptile snake = new Reptile() { Legs = 0, CanSwim = true, IsColdBlooded = true, Moves = "slithers", Name = "Mr. Slithers" }; bird1.PrintDetails(); snake.PrintDetails(); Bird penguin = new Bird(2, true, true, true, false, false, false, false, "Squeaky"); penguin.PrintDetails(); }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal // give this class 4 members that all Animals have in common // Create a class Bird // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var myBird = new Bird(); myBird.IsBirdAlive = true; myBird.CanFly = true; myBird.BirdColor = "yellow"; myBird.CanTalk = true; /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var myReptile = new Reptile(); myReptile.IsColdBlooded = true; myReptile.LaysEggs = true; myReptile.RepColor = "black"; myReptile.RepAge = 3; var myAnimals = new Animal[] { myBird, myReptile }; foreach (var animal in myAnimals) { Console.WriteLine($"Age: {animal.Age}"); Console.WriteLine($"Number of Legs: {animal.NumOfLegs}"); Console.WriteLine($"Color: {animal.Color}"); Console.WriteLine($"IsAlive: {animal.IsAlive}"); Console.WriteLine($""); } }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal // give this class 4 members that all Animals have in common // DONE // Create a class Bird // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // DONE // Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class // DONE /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ //DONE - SEE BELOW var blueJay = new Bird("Blue Jay", false, "tweet!", true); Console.WriteLine(blueJay.Sing()); Console.WriteLine(blueJay.Fly()); Console.WriteLine(blueJay.Consume("seeds")); Console.WriteLine(blueJay.Reproduce()); var penguin = new Bird("Penguin", false, "Sqwak!", false); Console.WriteLine("Penguin is trying to fly.."); Console.WriteLine(penguin.Fly()); var rattlesnake = new Reptile("Rattlesnake", true, "hisss!", 0, false); Console.WriteLine(rattlesnake.Slither()); Console.WriteLine(rattlesnake.Sunbathe()); Console.WriteLine(rattlesnake.Noise); var turtle = new Reptile("Turtle", false, "gulp", 4, true); Console.WriteLine("Turtle trying to eat meat..."); Console.WriteLine(turtle.Consume("meat")); Console.WriteLine("Turtle trying to slither..."); Console.WriteLine(turtle.Slither()); Console.WriteLine($"The Turtle can swim: {turtle.Swimming}"); var squirrel = new Animal("Squirrel", "Ththttht"); Console.WriteLine(squirrel.Reproduce()); }