void Save(MyIni state) { state.Set(ID, "Policy", Policy.ToString()); state.Set(ID, "Update", Tick); state.Set(ID, "VelocityRad", Velocity); state.Set(ID, "UpdateMultiplier", Farms.Length); }
void Save(MyIni state) { state.Set(ID, "Policy", AssemblerPolicy.ToString()); state.Set(ID, "MaxQueue", MaxQueue); state.Set(ID, "IgnoreSurvivalKits", IgnoreSurvivalKits); state.Set(ID, "Update", Tick); string cat = ID + ".Limits"; if (DesiredStock.Count > 0) { foreach (var kv in DesiredStock) { state.Set(cat, kv.Key.SubtypeId, kv.Value); } } else { state.Set(cat, "Dummy", 0); state.SetSectionComment(cat, "You can set item limits like this:\nComponent/SteelPlate=1000\nComponent/LargeTube=50\n"); state.Delete(cat, "Dummy"); } }
void Save(MyIni state) { state.Set(ID, "InventorySlice", InventorySlice); state.Set(ID, "Policy", Policy.ToString()); state.Set(ID, "Update", Tick); }