public void Main(string argument) { var config = new Config(Me.CustomData); var accessCode = config.Get("AccessCode"); var channel = config.Get("BroadcastChannel"); var message = new BlastDoorRadioMessage() { AccessCode = accessCode, Command = argument, }; IGC.SendBroadcastMessage(channel, message.Serialize(), TransmissionDistance.TransmissionDistanceMax); }
public void Main(string input, UpdateType updateSource) { input = input == "" ? "OBSERVE" : input; if (input == "RESTART" || state == null) { var config = new Config(Me.CustomData); config.Set(ref closeConnectorName, "closeConnectorName"); config.Set(ref grabberGroupName, "grabberGroupName"); config.Set(ref grabberVelocity, "grabberVelocity"); config.Set(ref grinderGroupName, "grinderGroupName"); config.Set(ref namePrefix, "namePrefix"); config.Set(ref openConnectorName, "openConnectorName"); config.Set(ref rotorGroupName, "rotorGroupName"); config.Set(ref rotorVelocity, "rotorVelocity"); config.Set(ref welderGroupName, "welderGroupName"); var lookup = new LookupHelper { GridTerminalSystem = GridTerminalSystem, NamePrefix = namePrefix, }; // init accessCodes = new List <string>(config.Get("accessCodes", "").Split(',')); closeConnector = lookup.GetBlockWithName <IMyShipConnector>(closeConnectorName); closeConnector.Enabled = true; openConnector = lookup.GetBlockWithName <IMyShipConnector>(openConnectorName); openConnector.Enabled = true; grinders = lookup.GetBlocksInGroup <IMyShipGrinder>(grinderGroupName); grinders.ForEach(grinder => grinder.Enabled = false); welders = lookup.GetBlocksInGroup <IMyShipWelder>(welderGroupName); welders.ForEach(welder => welder.Enabled = false); rotorController = new RotorController(lookup.GetBlocksInGroup <IMyMotorStator>(rotorGroupName), rotorVelocity); rotorController.Stop(); grabberController = new RotorController(lookup.GetBlocksInGroup <IMyMotorStator>(grabberGroupName), grabberVelocity); grabberController.Go("BACKWARD"); // Open grabber state = "UNKNOWN"; Runtime.UpdateFrequency = UpdateFrequency.Update100; Observe(); } if (input == "radioCommand" && broadcastListener.HasPendingMessage) { var message = broadcastListener.AcceptMessage(); while (broadcastListener.HasPendingMessage) { message = broadcastListener.AcceptMessage(); } var data = BlastDoorRadioMessage.Deserialize(message.Data as string); if (!accessCodes.Contains(data.AccessCode)) { return; } input = data.Command; } if (input == "OBSERVE") { Observe(); } else if (input == "CLOSE" && state != "CLOSING" && state != "CLOSED") { openConnector.Enabled = false; closeConnector.Enabled = true; grinders.ForEach(grinder => grinder.Enabled = false); welders.ForEach(welder => welder.Enabled = true); rotorController.Go("FORWARD"); grabberController.Go("FORWARD"); // Grab state = "CLOSING"; Runtime.UpdateFrequency = UpdateFrequency.Update100; } else if (input == "OPEN" && state != "OPENING" && state != "OPEN") { openConnector.Enabled = true; closeConnector.Enabled = false; welders.ForEach(welder => welder.Enabled = false); grinders.ForEach(grinder => grinder.Enabled = true); rotorController.Go("BACKWARD"); grabberController.Go("FORWARD"); // Grab state = "OPENING"; Runtime.UpdateFrequency = UpdateFrequency.Update100; } }