public void Add(SpriteAnimator i_Animation) { i_Animation.BoundSprite = this.BoundSprite; i_Animation.Enabled = true; m_AnimationsDictionary.Add(i_Animation.Name, i_Animation); m_AnimationsList.Add(i_Animation); }
public AnimatedMenuItem(string i_Text, GameWrapper i_Game) : base(i_Text, i_Game) { if (m_PulseAnimator == null) { m_PulseAnimator = new PulseAnimator(k_PulseAnimatorName, 0.997f); } m_PulseAnimator.BoundSprite = m_SpriteFontManager; m_PulseAnimator.Initialize(); }