상속: ShaderEffect
예제 #1
0
 public ImageProcessor(Size ImageSize)
 {
     try
     {
         Factory = new DirectCanvasFactory();
         thresholdEffect = new ThresholdEffect(Factory);
         edgeEffect = new EdgeDetectEffect(Factory);
         unpackEffect = new UnpackDepthEffect(Factory);
         colorMapEffect = new ColorMapDepthEffect(Factory);
         InitLayers(ImageSize);
     }
     catch (Exception ex)
     {
         System.Diagnostics.Trace.WriteLine("Exception initializing ImageProcessor: " + ex.ToString());
     }
 }
예제 #2
0
        protected override bool VerifyInitOverride()
        {
            if (DepthFrame == null)
            {
                return false;
            }

            if (effectLayer == null)
            {
                effectLayer = Factory.CreateDrawingLayer(DepthFrame.Width, DepthFrame.Height);
            }
            if (effectLayer2 == null)
            {
                effectLayer2 = Factory.CreateDrawingLayer(DepthFrame.Width, DepthFrame.Height);
            }
            if (unpackEffect == null)
            {
                unpackEffect = new UnpackDepthEffect(Factory);
            }
            if (colorMapEffect == null)
            {
                colorMapEffect = new ColorMapDepthEffect(Factory);
            }
            if (rectBrushForeground == null)
            {
                rectBrushForeground = Factory.CreateSolidColorBrush(new Color4(1, 1, 1, 1));
            }
            if (rectBrushBackground == null)
            {
                rectBrushBackground = Factory.CreateSolidColorBrush(new Color4(1, 0, 0, 0));
            }

            return base.VerifyInitOverride();
        }