예제 #1
0
        public void SaveToFile(ref FileStream file)
        {
            BinarySerializer.WriteUInt16(ref file, this.SkinColor);
            BinarySerializer.WriteUInt16(ref file, this.HairColor);
            BinarySerializer.WriteUInt16(ref file, this.JacketColor);
            BinarySerializer.WriteUInt16(ref file, this.PantsColor);
            BinarySerializer.WriteUInt16(ref file, this.HelmetColor);
            BinarySerializer.WriteUInt16(ref file, this.WeaponColor);
            BinarySerializer.WriteUInt16(ref file, this.ShieldColor);
            BinarySerializer.WriteUInt16(ref file, this.MotorcycleColor);

            BinarySerializer.WriteByte(ref file, this.Hair);
            BinarySerializer.WriteByte(ref file, this.Jacket);
            BinarySerializer.WriteByte(ref file, this.Pants);
            BinarySerializer.WriteByte(ref file, this.Helmet);
            BinarySerializer.WriteByte(ref file, this.Weapon);
            BinarySerializer.WriteByte(ref file, this.Shield);
            BinarySerializer.WriteByte(ref file, this.Motorcycle);
        }
예제 #2
0
        public void SaveToFile(ref FileStream file)
        {
            //FrameID
            BinarySerializer.WriteUInt16(ref file, this.FrameID);

            //SpriteFilePosition
            BinarySerializer.WriteUInt32(ref file, this.SpriteFilePosition);

            //SpriteShadowFilePosition
            BinarySerializer.WriteUInt32(ref file, this.SpriteShadowFilePosition);

            //FirstSpriteID
            BinarySerializer.WriteUInt16(ref file, this.FirstSpriteID);

            //LastSpriteID
            BinarySerializer.WriteUInt16(ref file, this.LastSpriteID);

            //FirstShadowSpriteID
            BinarySerializer.WriteUInt16(ref file, this.FirstShadowSpriteID);

            //LastShadowSpriteID
            BinarySerializer.WriteUInt16(ref file, this.LastShadowSpriteID);
        }
예제 #3
0
        public void SaveToFile(ref FileStream file)
        {
            //Name
            BinarySerializer.WriteString(ref file, Encoding.ASCII, this.Name);

            //SpriteTypes
            BinarySerializer.WriteInt32(ref file, this.SpriteTypes.Count);
            foreach (Int32 i in this.SpriteTypes)
            {
                BinarySerializer.WriteInt32(ref file, i);
            }

            //bMale
            BinarySerializer.WriteBool(ref file, this.bMale);

            //CreatureTribe
            BinarySerializer.WriteByte(ref file, (byte)this.CreatureTribe);

            //MoveTimes
            BinarySerializer.WriteByte(ref file, this.MoveTimes);

            //MoveRatio
            BinarySerializer.WriteByte(ref file, this.MoveRatio);

            //MoveTimesMotor
            BinarySerializer.WriteByte(ref file, this.MoveTimesMotor);

            //Height, Width
            BinarySerializer.WriteInt32(ref file, this.Height);
            BinarySerializer.WriteInt32(ref file, this.Width);

            //DeadHeight
            BinarySerializer.WriteInt32(ref file, this.DeadHeight);

            //DeadActionInfo
            BinarySerializer.WriteUInt16(ref file, this.DeadActionInfo);

            //ColorSet
            BinarySerializer.WriteInt32(ref file, this.ColorSet);

            //bFlyingCreature
            BinarySerializer.WriteBool(ref file, this.bFlyingCreature);

            //FlyingHeight
            BinarySerializer.WriteInt32(ref file, this.FlyingHeight);

            //bHeadCut
            BinarySerializer.WriteInt32(ref file, this.bHeadCut);

            //HPBarWidth
            BinarySerializer.WriteInt32(ref file, this.HPBarWidth);

            //ChangeColorSet
            BinarySerializer.WriteUInt16(ref file, this.ChangeColorSet);

            //ShadowCount
            BinarySerializer.WriteUInt16(ref file, this.ShadowCount);

            //EffectStatus
            BinarySerializer.WriteInt32(ref file, this.EffectStatus);

            //Level
            BinarySerializer.WriteInt32(ref file, this.Level);

            //ActionSound
            foreach (UInt16 i in this.ActionSound)
            {
                BinarySerializer.WriteUInt16(ref file, i);
            }

            //ActionCount
            foreach (Int32 i in this.ActionCount)
            {
                BinarySerializer.WriteInt32(ref file, i);
            }

            //ItemWearInfo
            if (this.ItemWearInfo == null)
            {
                BinarySerializer.WriteBool(ref file, false);
            }
            else
            {
                BinarySerializer.WriteBool(ref file, true);
                this.ItemWearInfo.SaveToFile(ref file);
            }

            //bFade
            BinarySerializer.WriteBool(ref file, this.bFade);

            //bFadeShadow
            BinarySerializer.WriteBool(ref file, this.bFadeShadow);

            //NewValue668

            /*for (int i = 0; i < 8; i++)
             *  BinarySerializer.WriteByte(ref file, this.NewValue668[i]);*/
        }
예제 #4
0
        public void SaveToFile(ref FileStream file)
        {
            //ID
            byte[] id = BitConverter.GetBytes(this.ID);
            file.Write(id, 0, id.Length);

            //Name
            BinarySerializer.WriteString(ref file, Encoding.ASCII, this.Name);

            //Property
            BinarySerializer.WriteByte(ref file, this.Property);

            //MusicID
            BinarySerializer.WriteUInt16(ref file, this.MusicID);

            //FileName
            BinarySerializer.WriteString(ref file, Encoding.ASCII, this.FileName);

            //InfoFileName
            BinarySerializer.WriteString(ref file, Encoding.ASCII, this.InfoFileName);

            //TeenFileName
            BinarySerializer.WriteString(ref file, Encoding.ASCII, this.TeenFileName);

            //SoundIDList
            BinarySerializer.WriteUInt32(ref file, (UInt32)this.SoundIDList.Count);

            for (int i = 0; i < this.SoundIDList.Count; i++)
            {
                BinarySerializer.WriteUInt16(ref file, this.SoundIDList[i]);
            }

            //Safety
            BinarySerializer.WriteBool(ref file, this.Safety);

            //CreatureColorSet
            BinarySerializer.WriteUInt16(ref file, this.CreatureColorSet);

            //MinimapSpriteID
            BinarySerializer.WriteUInt16(ref file, this.MinimapSpriteID);

            //HolyLand
            BinarySerializer.WriteBool(ref file, this.HolyLand);
            //ChatMaskByRace
            BinarySerializer.WriteBool(ref file, this.ChatMaskByRace);
            //CannotAttackInSafe
            BinarySerializer.WriteBool(ref file, this.CannotAttackInSafe);
            //CannotUseSpecialItem
            BinarySerializer.WriteBool(ref file, this.CannotUseSpecialItem);
            //CompetenceZone
            BinarySerializer.WriteBool(ref file, this.CompetenceZone);

            //PKType
            BinarySerializer.WriteByte(ref file, this.PKType);

            //WorldMapType
            BinarySerializer.WriteInt32(ref file, this.WorldMapType);

            if (this.WorldMapType == 0)
            {
                //PaymentType
                BinarySerializer.WriteInt32(ref file, this.PaymentType);

                //WorldMapPosition_X
                BinarySerializer.WriteInt32(ref file, this.WorldMapPosition_X);

                //WorldMapPosition_Y
                BinarySerializer.WriteInt32(ref file, this.WorldMapPosition_Y);

                //WorldMapPosition_Width
                BinarySerializer.WriteInt32(ref file, this.WorldMapPosition_Width);

                //WorldMapPosition_Height
                BinarySerializer.WriteInt32(ref file, this.WorldMapPosition_Height);

                //EncourageSlayerLevelMin
                BinarySerializer.WriteByte(ref file, EncourageSlayerLevelMin);
                //EncourageSlayerLevelMax
                BinarySerializer.WriteByte(ref file, EncourageSlayerLevelMax);
                //EncourageVampireLevelMin
                BinarySerializer.WriteByte(ref file, EncourageVampireLevelMin);
                //EncourageVampireLevelMax
                BinarySerializer.WriteByte(ref file, EncourageVampireLevelMax);
                //EncourageOustersLevelMin
                BinarySerializer.WriteByte(ref file, EncourageOustersLevelMin);
                //EncourageOustersLevelMax
                BinarySerializer.WriteByte(ref file, EncourageOustersLevelMax);

                //MiscDescription
                BinarySerializer.WriteString(ref file, Encoding.ASCII, this.MiscDescription);
            }

            //MapShapeList
            BinarySerializer.WriteByte(ref file, (byte)this.MapShapeList.Count);

            for (int i = 0; i < this.MapShapeList.Count; i++)
            {
                BinarySerializer.WriteString(ref file, Encoding.ASCII, this.MapShapeList[i]);
            }

            //NewValue668

            /*BinarySerializer.WriteUInt32(ref file, (UInt32)this.NewValue668.Count);
             *
             * for (int i = 0; i < this.NewValue668.Count; i++)
             * {
             *  BinarySerializer.WriteUInt32(ref file, this.NewValue668[i]);
             * }*/
        }
예제 #5
0
        public void SaveToFile(ref FileStream file)
        {
            //HName
            BinarySerializer.WriteString(ref file, Encoding.ASCII, this.HName);

            //EName
            BinarySerializer.WriteString(ref file, Encoding.ASCII, this.EName);

            //Description
            BinarySerializer.WriteString(ref file, Encoding.ASCII, this.Description);

            //FrameID's
            BinarySerializer.WriteUInt16(ref file, this.TileFrameID);
            BinarySerializer.WriteUInt16(ref file, this.InventoryFrameID);
            BinarySerializer.WriteUInt16(ref file, this.GearFrameID);
            BinarySerializer.WriteUInt16(ref file, this.DropFrameID);
            BinarySerializer.WriteUInt16(ref file, this.AddonMaleFrameID);
            BinarySerializer.WriteUInt16(ref file, this.AddonFemaleFrameID);
            BinarySerializer.WriteUInt16(ref file, this.UseFrameID);

            //SoundID's
            BinarySerializer.WriteUInt16(ref file, this.UseSoundID);
            BinarySerializer.WriteUInt16(ref file, this.TileSoundID);
            BinarySerializer.WriteUInt16(ref file, this.InventorySoundID);
            BinarySerializer.WriteUInt16(ref file, this.GearSoundID);

            //Grid Size
            BinarySerializer.WriteByte(ref file, this.GridWidth);
            BinarySerializer.WriteByte(ref file, this.GridHeight);

            //Price
            BinarySerializer.WriteUInt32(ref file, this.Price);

            //Weight
            BinarySerializer.WriteUInt16(ref file, this.Weight);

            //Values
            BinarySerializer.WriteInt32(ref file, this.Value1);
            BinarySerializer.WriteInt32(ref file, this.Value2);
            BinarySerializer.WriteInt32(ref file, this.Value3);
            BinarySerializer.WriteInt32(ref file, this.Value4);
            BinarySerializer.WriteInt32(ref file, this.Value5);
            BinarySerializer.WriteInt32(ref file, this.Value6);
            BinarySerializer.WriteInt32(ref file, this.Value7);

            //Requirements
            BinarySerializer.WriteByte(ref file, this.RequireSTR);
            BinarySerializer.WriteByte(ref file, this.RequireDEX);
            BinarySerializer.WriteByte(ref file, this.RequireINT);

            //RequireSUM
            BinarySerializer.WriteUInt16(ref file, this.RequireSUM);


            //RequireLevels
            BinarySerializer.WriteByte(ref file, this.RequireLevel);
            BinarySerializer.WriteByte(ref file, this.RequireAdvancementLevel);

            //Sex Restrictions
            BinarySerializer.WriteBool(ref file, this.bMaleOnly);
            BinarySerializer.WriteBool(ref file, this.bFemaleOnly);

            //UseActionInfo
            BinarySerializer.WriteUInt32(ref file, this.UseActionInfo);

            //Silver Max
            BinarySerializer.WriteInt32(ref file, this.SilverMax);

            //ToHit
            BinarySerializer.WriteInt32(ref file, this.ToHit);

            //Max Number
            BinarySerializer.WriteUInt32(ref file, this.MaxNumber);

            //Critical Hit
            BinarySerializer.WriteInt32(ref file, this.CriticalHit);

            //DefaultOptionsList
            BinarySerializer.WriteByte(ref file, (byte)this.DefaultOptionList.Count);

            foreach (byte b in this.DefaultOptionList)
            {
                BinarySerializer.WriteByte(ref file, b);
            }


            //ItemStyle
            BinarySerializer.WriteInt32(ref file, this.ItemStyle);

            //ElementalType
            BinarySerializer.WriteInt32(ref file, this.ElementalType);

            //Elemental
            BinarySerializer.WriteUInt16(ref file, this.Elemental);

            //Race
            BinarySerializer.WriteByte(ref file, this.Race);

            //DescriptionFrameID
            BinarySerializer.WriteUInt16(ref file, this.DescriptionFrameID);

            //ItemMoveControl
            BinarySerializer.WriteByte(ref file, this.ItemMoveControl);

            //ItemCanAdvance
            BinarySerializer.WriteByte(ref file, this.ItemCanAdvance);

            //DropItemNameTag
            BinarySerializer.WriteUInt32(ref file, this.DropItemNameTag);


            //NormalItemGrade
            BinarySerializer.WriteInt32(ref file, this.NormalItemGrade);

            //NewValue668

            /*file.WriteByte((byte)this.NewValue668.Count);
             * foreach (byte b in NewValue668)
             * {
             *  file.WriteByte(b);
             * }*/
        }