private void lstEngines_SelectedIndexChanged(object sender, EventArgs e) { if (lstEngines.SelectedValue != null) { engineParameters = null; } }
private void btnParameters_Click(object sender, EventArgs e) { EngineParametersPopup frm = new EngineParametersPopup(sourceFilePath, this.Game); frm.ShowDialog(this); engineParameters = frm.Parameters; }
private void btnEnginParameter_Click(object sender, EventArgs e) { string engineFilePath = lstEngines.SelectedValue.ToString(); EngineParametersPopup frm = new EngineParametersPopup(engineFilePath, this.Game); frm.ShowDialog(this); engineParameters = frm.Parameters; }
private void btnEngineParameter_Click(object sender, EventArgs e) { EngineParametersPopup frm = null; if (IsNewEngineSelected) { LoadNewEngine(); } frm = new EngineParametersPopup(selectedEngine, this.Game); frm.ShowDialog(this); engineParameters = frm.Parameters; }
private void LoadParams() { parameters = new InfinitySettings.UCIManager.EngineParameters(this.Game); parameters.ParametersLoaded += new EventHandler(parameters_ParametersLoaded); parameters.ParameterError += new InfinitySettings.UCIManager.EngineParameters.ParameterErrorHandler(parameters_ParameterError); string engineName = Path.GetFileNameWithoutExtension(engineFilePath); dgvParameters.Visible = false; frmProgressForm = ProgressForm.Show(this, "Loading...", 1); if (UciEngine == null) { parameters.Init(engineFilePath); } else { parameters.Init(UciEngine); } }