public void Control(GameWorld gameWorld, Spacecraft me) { Infinity.debugString += " " + targetId; var aiIdentifiableObjectInfos = gameWorld.GetIdentifiableObjects(); var target = FindTarget(aiIdentifiableObjectInfos, me); if (target == null) { return; } targetId = target.GameObjectId; facingOpponent = facingOpponent = MyMath.MovingTowards(target.Position, me.GamePosition, oldVelocity, 0.6f);; //if (me.Energy < 20) plan = 2; turnVelocityLimit = 10f; moveVelocityLimit = 60f; if (plan == 1) { MoveTowardsAndAttack(me, target, aiIdentifiableObjectInfos); if (facingOpponent && MyMath.Distance(target.Position, me.GamePosition) < 600 && MyMath.Random.NextDouble() < .4f) { me.FireBullet(); } if (MyMath.Distance(me.GamePosition, target.Position) < 50 + MyMath.Random.Next(50)) { plan = 2; } } else { MoveAwayFrom(me, target); if (MyMath.Distance(me.GamePosition, target.Position) > 200 && MyMath.Random.NextDouble() < .1f) { plan = 1; } } //if (MyMath.Random.NextDouble() < .01f) plan = plan%2 +1; }
private AiIdentifiableObjectInfo AnotherTargetAttackingMe(List <AiIdentifiableObjectInfo> list, AiIdentifiableObjectInfo identityInfo, Spacecraft spacecraft) { AiIdentifiableObjectInfo target = null; if (identityInfo.GameObjectId != spacecraft.GameObjectId && identityInfo.GameObjectType == GameObjectType.Bullet && MyMath.Distance(identityInfo.Position, spacecraft.GamePosition) < 100 && MyMath.MovingTowards(spacecraft.GamePosition, identityInfo.Position, identityInfo.Velocity, 0.7f)) { if (!enimity.ContainsKey(identityInfo.GameObjectId)) { enimity[identityInfo.GameObjectId] = 0; } enimity[identityInfo.GameObjectId] += 10; if (enimity[identityInfo.GameObjectId] > targetEnimity) { AiIdentifiableObjectInfo identityInfo1 = identityInfo; target = list.Find(info => info.GameObjectId == identityInfo1.GameObjectId); targetEnimity = enimity[identityInfo.GameObjectId]; } } return(target); }