예제 #1
0
        public void Activate(GameObject obj)
        {
            Player player = obj.GetComponent <Player>();

            damager.DealDamage(player.damageable);
            pusher.PushDealDamage(player.rb);
        }
예제 #2
0
파일: Spring.cs 프로젝트: brnpham5/Pet-Game
        public void Activate(GameObject obj)
        {
            anim.SetBool("IsReady", false);

            Player player = obj.GetComponent <Player>();

            pusher.PushDealDamage(player.rb);
        }
예제 #3
0
        public void DealDamage(GameObject obj)
        {
            Enemy enemy = obj.GetComponent <Enemy>();

            if (canHitEnemy == true)
            {
                damager.DealDamage(enemy.damageable);
                pusher.PushDealDamage(enemy.rb);
            }
        }
예제 #4
0
 public void Stomp(GameObject obj)
 {
     if (isActive == true)
     {
         Player player = obj.GetComponent <Player>();
         damageable.SetHealth(0);
         pusher.PushDealDamage(player.rb);
         sfxStomp.Play();
     }
 }
예제 #5
0
        public void DealDamage(GameObject obj)
        {
            Player player = obj.GetComponent <Player>();

            if (player != null && isActive == true)
            {
                if (player.CanBeDamaged() == true)
                {
                    damager.DealDamage(player.damageable);
                }

                pusher.PushDealDamage(player.rb);

                return;
            }
        }