public void Start() { infiniteObjectGenerator = InfiniteObjectGenerator.instance; guiManager = GUIManager.instance; dataManager = DataManager.instance; audioManager = AudioManager.instance; powerUpManager = PowerUpManager.instance; missionManager = MissionManager.instance; inputController = InputController.instance; cameraController = CameraController.instance; coinGUICollection = CoinGUICollection.instance; Application.runInBackground = runInBackground; activeCharacter = -1; SpawnCharacter(); SpawnChaseObject(); }
public void Awake() { instance = this; }
public void Start() { guiManager = GUIManager.instance; socialManager = SocialManager.instance; missionManager = MissionManager.instance; staticData = StaticData.instance; score = 0; levelCoins = 0; levelSecondaryCoins = 0; collisions = 0; hasBeenRevived = false; totalCoins = PlayerPrefs.GetInt("Coins", 0); totalSecondaryCoins = PlayerPrefs.GetInt("SecondaryCoins", 0); currentPowerupLevel = new int[(int)PowerUpTypes.None]; for (int i = 0; i < (int)PowerUpTypes.None; ++i) { currentPowerupLevel[i] = PlayerPrefs.GetInt(string.Format("PowerUp{0}", i), 0); if (currentPowerupLevel[i] == 0 && GameManager.instance.enableAllPowerUps) { currentPowerupLevel[i] = 1; } } // first character is always available PurchaseCharacter(0); }
public void Start() { gameManager = GameManager.instance; dataManager = DataManager.instance; missionManager = MissionManager.instance; coinGUICollection = CoinGUICollection.instance; guiState = GUIState.MainMenu; inGamePowerUpData = new CoroutineData(); gameManager.OnPauseGame += GamePaused; lastClickTime = -clickDelay; // hide everything except the main menu screenTouch.SetActive(false); mainMenuPanel.SetActive(true); logoPanel.SetActive(true); inGameLeftPanel.SetActive(false); inGameTopPanel.SetActive(false); inGameRightPanel.SetActive(false); if (revivePanel != null) revivePanel.SetActive(false); endGamePanel.SetActive(false); storePanel.SetActive(false); statsPanel.SetActive(false); missionsPanel.SetActive(false); if (inGameMissionsPanel != null) inGameMissionsPanel.SetActive(false); pausePanel.SetActive(false); tutorialPanel.SetActive(false); }
public void Awake() { instance = this; }