protected override void ExecuteAddSupplementCommand(string[] commandWords) { string supplementTargetID = commandWords[2]; string supplementType = commandWords[1]; Unit targetUnit = this.GetUnit(supplementTargetID); switch (supplementType) { case "AggressionCatalyst": targetUnit.AddSupplement(new AggressionCatalyst()); break; case "HealthCatalyst": targetUnit.AddSupplement(new HealthCatalyst()); break; case "PowerCatalyst": targetUnit.AddSupplement(new PowerCatalyst()); break; case "Weapon": targetUnit.AddSupplement(new Weapon()); break; default: break; } }
protected override void ExecuteAddSupplementCommand(string[] commandWords) { switch (commandWords[1]) { case "PowerCatalyst": var powerCatalyst = new PowerCatalyst(); Unit targetUnit = this.GetUnit(commandWords[2]); targetUnit.AddSupplement(powerCatalyst); break; case "HealthCatalyst": var healthCatalyst = new HealthCatalyst(); targetUnit = this.GetUnit(commandWords[2]); targetUnit.AddSupplement(healthCatalyst); break; case "AggressionInhibitor": var aggressionCatalyst = new AggressionCatalyst(); targetUnit = this.GetUnit(commandWords[2]); targetUnit.AddSupplement(aggressionCatalyst); break; case "Weapon": var weapon = new Weapon(); targetUnit = this.GetUnit(commandWords[2]); targetUnit.AddSupplement(weapon); break; default: break; } }
protected virtual void ExecuteAddSupplementCommand(string[] commandWords) { Unit dUnit = GetUnit(commandWords[2]); switch (commandWords[1]) { case "AggressionCatalyst": var aggressionSupplement = new AggressionCatalyst(); dUnit.AddSupplement(aggressionSupplement); break; case "HealthCatalyst": var healthSupplement = new HealthCatalyst(); dUnit.AddSupplement(healthSupplement); break; case "PowerCatalyst": var powerSupplement = new PowerCatalyst(); dUnit.AddSupplement(powerSupplement); break; case "Weapon": var weaponSupplement = new Weapon(); dUnit.AddSupplement(weaponSupplement); break; default: throw new NotImplementedException(); } }
protected override void ExecuteAddSupplementCommand(string[] commandWords) { ISupplement supplement; Unit unit = GetUnit(commandWords[2]); switch (commandWords[1]) { case "PowerCatalyst": supplement = new PowerCatalyst(); break; case "AggressionCatalyst": supplement = new AggressionCatalyst(); break; case "HealthCatalyst": supplement = new HealthCatalyst(); break; case "Weapon": supplement = new Weapon(); break; default: throw new ArgumentException("No such supplement"); } unit.AddSupplement(supplement); }
protected override void ProcessSingleInteraction(Interaction interaction) { switch (interaction.InteractionType) { case InteractionType.Infest: { Unit targetUnit = this.GetUnit(interaction.TargetUnit); Unit unit = this.GetUnit(interaction.SourceUnit); var infestor = unit as Parasite; if (infestor != null) { var infestationSpores = new InfestationSpores(); targetUnit.AddSupplement(infestationSpores); } //targetUnit.DecreaseBaseHealth(interaction.SourceUnit.Power); break; } default: base.ProcessSingleInteraction(interaction); break; } }
protected override void ProcessSingleInteraction(Interaction interaction) { try { switch (interaction.InteractionType) { case InteractionType.Attack: Unit targetUnit = this.GetUnit(interaction.TargetUnit); targetUnit.DecreaseBaseHealth(interaction.SourceUnit.Power); break; case InteractionType.Infest: Unit targetUnit1 = this.GetUnit(interaction.TargetUnit); if (InfestationRequirements.RequiredClassificationToInfest(targetUnit1.UnitClassification) == interaction.SourceUnit.UnitClassification) { targetUnit1.AddSupplement(new InfestationSpores()); } break; default: break; } } catch { } }
private void GetInfest(Unit targetUnit) { if (true) { var infestationSpores = new InfestationSpores(); targetUnit.AddSupplement(infestationSpores); } }
private void AddWeaponSupplement(Unit unit) { Weapon weapon = null; if (unit is Marine) { weapon = new Weapon(Weapon.WeaponHealth, Weapon.WeaponPower, Weapon.WeaponAggression); } else { weapon = new Weapon(); } unit.AddSupplement(weapon); }
protected override void ExecuteAddSupplementCommand(string[] commandWords) { string targetUnitId = commandWords[2]; Unit targetUnit = this.GetUnit(commandWords[2]); var supplementType = Type.GetType("Infestation." + commandWords[1]); if (supplementType != typeof(InfestationSpores) || supplementType != typeof(WeaponrySkill)) { var supplement = (ISupplement)Activator.CreateInstance(supplementType); targetUnit.AddSupplement(supplement); } }
protected override void ProcessSingleInteraction(Interaction interaction) { switch (interaction.InteractionType) { case InteractionType.Infest: Unit targetUnit = this.GetUnit(interaction.TargetUnit); targetUnit.AddSupplement(new InfestationSpores()); break; default: base.ProcessSingleInteraction(interaction); break; } }
protected override void ExecuteAddSupplementCommand(string[] commandWords) { Unit unit = this.GetUnit(commandWords[2]); switch (commandWords[1]) { case "PowerCatalyst": { unit.AddSupplement(new PowerCatalyst()); break; } case "AggressionCatalyst": { unit.AddSupplement(new AggressionCatalyst()); break; } case "HealthCatalyst": { unit.AddSupplement(new HealthCatalyst()); break; } case "Weapon": { unit.AddSupplement(new Weapon()); break; } default: { base.ExecuteAddSupplementCommand(commandWords); break; } } }
protected override void ProcessSingleInteraction(Interaction interaction) { // Infesting is equivalent to adding an InfestationSpores Supplement to the target switch (interaction.InteractionType) { case InteractionType.Infest: Unit targetUnit = this.GetUnit(interaction.TargetUnit); targetUnit.AddSupplement(new InfestationSpores()); break; default: break; } base.ProcessSingleInteraction(interaction); }
protected virtual void ProcessSingleInteraction(Interaction interaction) { Unit targetUnit = this.GetUnit(interaction.TargetUnit); switch (interaction.InteractionType) { case InteractionType.Attack: targetUnit.DecreaseBaseHealth(interaction.SourceUnit.Power); break; case InteractionType.Infest: targetUnit.AddSupplement(new InfestationSpores()); break; default: break; } }
protected override void ProcessSingleInteraction(Interaction interaction) { switch (interaction.InteractionType) { case InteractionType.Infest: Unit targetUnit = this.GetUnit(interaction.TargetUnit); Unit sourceUnit = this.GetUnit(interaction.SourceUnit); if (CheckForInfesting(sourceUnit, targetUnit)) { targetUnit.AddSupplement(new InfestationSpores()); } break; default: base.ProcessSingleInteraction(interaction); break; } }
protected override void ProcessSingleInteraction(Interaction interaction) { switch (interaction.InteractionType) { case InteractionType.Infest: Unit targetUnit = this.GetUnit(interaction.TargetUnit); Unit sourceUnit = this.GetUnit(interaction.SourceUnit); if (sourceUnit.UnitClassification == InfestationRequirements.RequiredClassificationToInfest(targetUnit.UnitClassification)) { var infestationSpore = new InfestationSpores(); targetUnit.AddSupplement(infestationSpore); } break; default: base.ProcessSingleInteraction(interaction); break; } }
protected override void ProcessSingleInteraction(Interaction interaction) { switch (interaction.InteractionType) { case InteractionType.Infest: Unit targetUnit = this.GetUnit(interaction.TargetUnit); if ((targetUnit.UnitClassification == UnitClassification.Biological && this.GetUnit(interaction.SourceUnit).UnitClassification == UnitClassification.Biological) || (targetUnit.UnitClassification == UnitClassification.Mechanical && this.GetUnit(interaction.SourceUnit).UnitClassification == UnitClassification.Psionic) || (targetUnit.UnitClassification == UnitClassification.Mechanical && this.GetUnit(interaction.SourceUnit).UnitClassification == UnitClassification.Psionic) ) { targetUnit.AddSupplement(new InfestationSpores()); } break; default: base.ProcessSingleInteraction(interaction); break; } }