/// <summary> /// An event handler called when the state of a server connection has changed. /// </summary> /// <param name="sender">The sender object.</param> /// <param name="e">The event arguments.</param> void OnServerStateChanged(object sender, DbServerStateEventArgs e) { // Execute the code on the UI thread. this.Invoke(() => { // If there are no controls for this server, ignore the event. if (!this.items.ContainsKey(e.Server.Id)) return; // Get the controls corresponding to this server. ServerControls controls = this.items[e.Server.Id]; // Update the list view item. controls.Item.SubItems[2].Text = e.Server.State.ToString(); controls.Item.SubItems[3].Text = e.Server.Version; controls.Item.ImageKey = ControlServersSql.imageKeys[(int)e.Server.State]; // Update the tree node. controls.Node.ImageKey = ControlServersSql.imageKeys[(int)e.Server.State]; controls.Node.SelectedImageKey = ControlServersSql.imageKeys[(int)e.Server.State]; // Call the selected item change event to update the buttons. this.OnServerSelectionChanged(this, e); }); }
/// <summary> /// An event handler called when the server state has changed. /// </summary> /// <param name="sender">The sender object.</param> /// <param name="e">The event arguments.</param> private void OnServerStateChanged(object sender, DbServerStateEventArgs e) { // Update the control state. this.control.StateChanged(e.Server); }
/// <summary> /// An event handler called when the state of a server connection has changed. /// </summary> /// <param name="sender">The sender object.</param> /// <param name="e">The event arguments.</param> private void OnServerStateChanged(object sender, DbServerStateEventArgs e) { // Execute the code on the UI thread. this.Invoke(() => { this.buttonConnect.Enabled = (this.server.State == DbServerSql.ServerState.Disconnected) || (this.server.State == DbServerSql.ServerState.Failed); this.buttonDisconnect.Enabled = this.server.State == DbServerSql.ServerState.Connected; this.buttonChangePassword.Enabled = (this.server.State == DbServerSql.ServerState.Disconnected) || (this.server.State == DbServerSql.ServerState.Failed); this.pictureBox.Image = ControlServerSql.images[(int)this.server.State]; this.tabControl.Enabled = (this.server.State != DbServerSql.ServerState.Connecting) && (this.server.State != DbServerSql.ServerState.Disconnecting); }); }
// Private methods. /// <summary> /// An event handler called when the state of a server connection has changed. /// </summary> /// <param name="sender">The sender object.</param> /// <param name="e">The event arguments.</param> private void OnServerStateChanged(object sender, DbServerStateEventArgs e) { // Execute the code on the UI thread. this.Invoke(() => { this.buttonConnect.Enabled = (this.server.State == DbServerSql.ServerState.Disconnected) || (this.server.State == DbServerSql.ServerState.Failed); this.buttonDisconnect.Enabled = this.server.State == DbServerSql.ServerState.Connected; }); }