public void RunMainLoop(Panel Panel) { RenderLoop.Run(Panel, () => { //Resizing if (device.MustResize) { device.Resize(); Camera.AspectRatio = (float)Panel.Width / Panel.Height; } Program.MainForm.KeyboardController(); sharpFPS.Update(); device.Clear(backgroundColor); if (ArchiveEditorFunctions.allowRender) { if (isDrawingUI) { viewProjection = Matrix.OrthoOffCenterRH(0, 640, -480, 0, -Camera.FarPlane, Camera.FarPlane); device.SetFillModeDefault(); device.SetCullModeDefault(); device.ApplyRasterState(); device.SetBlendStateAlphaBlend(); device.SetDefaultDepthState(); device.UpdateAllStates(); foreach (IRenderableAsset a in (from IRenderableAsset asset in ArchiveEditorFunctions.renderableAssets where (asset is AssetUI || asset is AssetUIFT) && asset.ShouldDraw(this) select(IClickableAsset) asset).OrderBy(f => - f.PositionZ)) { a.Draw(this); } } else { if (playingFly) { flyToPlay.Play(); } Program.MainForm.SetToolStripStatusLabel(Camera.ToString() + " FPS: " + $"{sharpFPS.FPS:0.0000}"); Matrix view = Camera.ViewMatrix; viewProjection = view * Camera.ProjectionMatrix; frustum = new BoundingFrustum(view * Camera.BiggerFovProjectionMatrix); device.SetFillModeDefault(); device.SetCullModeDefault(); device.ApplyRasterState(); device.SetDefaultDepthState(); device.UpdateAllStates(); foreach (var a in ArchiveEditorFunctions.renderableJSPs) { if (a.ShouldDraw(this)) { a.Draw(this); } } foreach (IRenderableAsset a in ArchiveEditorFunctions.renderableAssets) { if (a.ShouldDraw(this)) { renderableAssets.Add(a); } else { renderableAssets.Remove(a); } } //foreach (IRenderableAsset a in renderableAssets.OrderByDescending(a => a.GetDistanceFrom(Camera.Position))) // a.Draw(this); HashSet <IRenderableAsset> renderableAssetsTrans = new HashSet <IRenderableAsset>(); foreach (IRenderableAsset a in renderableAssets) { if (a.SpecialBlendMode) { renderableAssetsTrans.Add(a); } else { a.Draw(this); } } foreach (IRenderableAsset a in renderableAssetsTrans.OrderByDescending(a => a.GetDistanceFrom(Camera.Position))) { a.Draw(this); } } } device.SetCullModeNone(); device.ApplyRasterState(); device.SetBlendStateAlphaBlend(); device.UpdateAllStates(); ArchiveEditorFunctions.RenderGizmos(this); device.Present(); }); //release resources whiteDefault.Dispose(); TextureManager.DisposeTextures(); Cube.Dispose(); Pyramid.Dispose(); Cylinder.Dispose(); Sphere.Dispose(); Plane.Dispose(); basicBuffer.Dispose(); basicShader.Dispose(); defaultBuffer.Dispose(); defaultShader.Dispose(); tintedBuffer.Dispose(); tintedShader.Dispose(); foreach (SharpMesh mesh in RenderWareModelFile.completeMeshList) { if (mesh != null) { mesh.Dispose(); } } foreach (var bf in completeVertexBufferList) { if (bf != null) { bf.Dispose(); } } device.Dispose(); }
private void MainLoop(System.Drawing.Size controlSize) { //Resizing if (device.MustResize) { device.Resize(); Camera.AspectRatio = (float)controlSize.Width / controlSize.Height; } Program.MainForm.KeyboardController(); sharpFPS.Update(); device.Clear(backgroundColor); if (allowRender) { lock (renderableAssets) if (isDrawingUI) { viewProjection = Matrix.OrthoOffCenterRH(0, 640, -480, 0, -Camera.FarPlane, Camera.FarPlane); device.SetFillModeDefault(); device.SetCullModeDefault(); device.ApplyRasterState(); device.SetBlendStateAlphaBlend(); device.SetDefaultDepthState(); device.UpdateAllStates(); lock (ArchiveEditorFunctions.renderableAssets) foreach (IRenderableAsset a in (from IRenderableAsset asset in ArchiveEditorFunctions.renderableAssets where (asset is AssetUI || asset is AssetUIFT) && asset.ShouldDraw(this) select(IClickableAsset) asset).OrderBy(f => - f.PositionZ)) { a.Draw(this); } } else { if (recordingFly) { flyToPlay.Record(); } else if (playingFly) { flyToPlay.Play(); } Program.MainForm.SetToolStripStatusLabel(Camera.ToString() + " FPS: " + $"{sharpFPS.FPS:0.0000}"); Matrix view = Camera.ViewMatrix; viewProjection = view * Camera.ProjectionMatrix; frustum = new BoundingFrustum(view * Camera.BiggerFovProjectionMatrix); device.SetFillModeDefault(); device.SetCullModeDefault(); device.ApplyRasterState(); device.SetDefaultDepthState(); device.UpdateAllStates(); lock (ArchiveEditorFunctions.renderableJSPs) foreach (var a in ArchiveEditorFunctions.renderableJSPs) { if (a.ShouldDraw(this)) { a.Draw(this); } } lock (ArchiveEditorFunctions.renderableAssets) foreach (IRenderableAsset a in ArchiveEditorFunctions.renderableAssets) { if (a.ShouldDraw(this)) { renderableAssets.Add(a); } else { renderableAssets.Remove(a); } } //foreach (IRenderableAsset a in renderableAssets.OrderByDescending(a => a.GetDistanceFrom(Camera.Position))) // a.Draw(this); var renderableAssetsTrans = new HashSet <IRenderableAsset>(); foreach (IRenderableAsset a in renderableAssets) { if (a.SpecialBlendMode) { renderableAssetsTrans.Add(a); } else { a.Draw(this); } } foreach (IRenderableAsset a in renderableAssetsTrans.OrderByDescending(a => a.GetDistanceFrom(Camera.Position))) { a.Draw(this); } } } device.SetCullModeNone(); device.ApplyRasterState(); device.SetBlendStateAlphaBlend(); device.UpdateAllStates(); ArchiveEditorFunctions.RenderGizmos(this); device.Present(); }