public AssetUIFT(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = game == Game.BFBB ? 0x80 : 0x7C; UIFontFlags.FlagValueShort = reader.ReadUInt16(); UIFontMode = reader.ReadByte(); FontID = (FontEnum)reader.ReadByte(); TextAssetID = reader.ReadUInt32(); BackgroundColor = reader.ReadColor(); FontColor = reader.ReadColor(); Padding_Top = reader.ReadInt16(); Padding_Bottom = reader.ReadInt16(); Padding_Left = reader.ReadInt16(); Padding_Right = reader.ReadInt16(); Spacing_Horizontal = reader.ReadInt16(); Spacing_Vertical = reader.ReadInt16(); Char_Width = reader.ReadInt16(); Char_Height = reader.ReadInt16(); if (game != Game.Scooby) { MaxHeight = reader.ReadInt32(); } } }
public DynaUIImage(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, DynaType.ui__image, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = dynaUIEnd; Texture_AssetID = reader.ReadUInt32(); uv1u = reader.ReadSingle(); uv1v = reader.ReadSingle(); uv2u = reader.ReadSingle(); uv2v = reader.ReadSingle(); uv3u = reader.ReadSingle(); uv3v = reader.ReadSingle(); uv4u = reader.ReadSingle(); uv4v = reader.ReadSingle(); rotation = reader.ReadSingle(); UIImageFlags.FlagValueShort = reader.ReadUInt16(); addreasMoveU = reader.ReadByte(); addreasMoveV = reader.ReadByte(); Color1 = reader.ReadColor(); Color2 = reader.ReadColor(); Color3 = reader.ReadColor(); Color4 = reader.ReadColor(); if (reader.BaseStream.Position != linkStartPosition(reader.BaseStream.Length, _links.Length)) { extraFieldPresent = true; Unknown = reader.ReadInt32(); } } }
public EntryPICK(EndianBinaryReader reader) { PickupHash = reader.ReadUInt32(); PickupType = reader.ReadByte(); PickupIndex = reader.ReadByte(); PickupFlags = reader.ReadUInt16(); Quantity = reader.ReadUInt32(); ModelAssetID = reader.ReadUInt32(); AnimAssetID = reader.ReadUInt32(); }
public AssetANIM_KeyFrame(EndianBinaryReader reader) { TimeIndex = reader.ReadUInt16(); RotationX = reader.ReadInt16(); RotationY = reader.ReadInt16(); RotationZ = reader.ReadInt16(); RotationW = reader.ReadInt16(); PositionX = reader.ReadInt16(); PositionY = reader.ReadInt16(); PositionZ = reader.ReadInt16(); }
public DynaEffectSmokeEmitter(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, DynaType.effect__smoke_emitter, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = dynaDataStartPosition; SmokeEmitterFlags.FlagValueInt = reader.ReadUInt32(); AttachTo = reader.ReadUInt32(); _position = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); _yaw = reader.ReadSingle(); _pitch = reader.ReadSingle(); _roll = reader.ReadSingle(); ScaleX = reader.ReadSingle(); ScaleY = reader.ReadSingle(); ScaleZ = reader.ReadSingle(); Texture_AssetID = reader.ReadUInt32(); TextureRows = reader.ReadUInt16(); TextureColumns = reader.ReadUInt16(); Rate = reader.ReadSingle(); LifeMin = reader.ReadSingle(); LifeMax = reader.ReadSingle(); SizeMin = reader.ReadSingle(); SizeMax = reader.ReadSingle(); VelMin = reader.ReadSingle(); VelMax = reader.ReadSingle(); Growth = reader.ReadSingle(); VelDirX = reader.ReadSingle(); VelDirY = reader.ReadSingle(); VelDirZ = reader.ReadSingle(); VelDirVary = reader.ReadSingle(); Wind = reader.ReadSingle(); UnknownShort_68 = reader.ReadInt16(); UnknownShort_6A = reader.ReadInt16(); UnknownShort_6C = reader.ReadInt16(); UnknownShort_6E = reader.ReadInt16(); CreateTransformMatrix(); AddToRenderableAssets(this); } }
public AssetANIM(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.ReadUInt32(); Flags.FlagValueInt = reader.ReadUInt32(); var boneCount = reader.ReadUInt16(); var timeCount = reader.ReadUInt16(); var keyCount = reader.ReadUInt32(); ScaleX = reader.ReadSingle(); ScaleY = reader.ReadSingle(); ScaleZ = reader.ReadSingle(); var keyFrames = new List <AssetANIM_KeyFrame>(); for (int i = 0; i < keyCount; i++) { keyFrames.Add(new AssetANIM_KeyFrame(reader)); } KeyFrames = keyFrames.ToArray(); var times = new List <AssetSingle>(); for (int i = 0; i < timeCount; i++) { times.Add(reader.ReadSingle()); } Times = times.ToArray(); var offsets = new List <short[]>(); for (int i = 0; i < timeCount - 1; i++) { var offset = new List <short>(); for (int j = 0; j < boneCount; j++) { offset.Add(reader.ReadInt16()); } offsets.Add(offset.ToArray()); } Offsets = offsets.ToArray(); } }
public AssetGRUP(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = baseHeaderEndPosition; var itemCount = reader.ReadUInt16(); ReceiveEventDelegation = (Delegation)reader.ReadInt16(); GroupItems = new AssetID[itemCount]; for (int i = 0; i < GroupItems.Length; i++) { GroupItems[i] = reader.ReadUInt32(); } } }
public MinfReference(EndianBinaryReader reader) { Model_AssetID = reader.ReadUInt32(); Flags = reader.ReadUInt16(); Parent = reader.ReadByte(); Bone = reader.ReadByte(); RightX = reader.ReadSingle(); RightY = reader.ReadSingle(); RightZ = reader.ReadSingle(); UpX = reader.ReadSingle(); UpY = reader.ReadSingle(); UpZ = reader.ReadSingle(); AtX = reader.ReadSingle(); AtY = reader.ReadSingle(); AtZ = reader.ReadSingle(); PosX = reader.ReadSingle(); PosY = reader.ReadSingle(); PosZ = reader.ReadSingle(); }
public DashTrackPortal(EndianBinaryReader reader) { Vertex1 = reader.ReadUInt16(); Vertex2 = reader.ReadUInt16(); Vertex3 = reader.ReadUInt16(); }
public Line(EndianBinaryReader reader) { Vertex0 = reader.ReadUInt16(); Vertex1 = reader.ReadUInt16(); }
public Motion(EndianBinaryReader reader) : this((MotionType)reader.ReadByte()) { UseBanking = reader.ReadByte(); MotionFlags.FlagValueShort = reader.ReadUInt16(); }
public zSurfColorFX(EndianBinaryReader reader) { Flags.FlagValueShort = reader.ReadUInt16(); Mode = reader.ReadInt16(); Speed = reader.ReadSingle(); }