/// <summary> /// Creates a Single Player Session /// </summary> /// <remarks>No network resources will be used</remarks> public override void CreateSinglePlayerSession() { if (LocalPlayers.Count == 0) throw new CoreException("No players identified"); if (CurrentSession == null) CurrentSession = new LocalSession(); OnSessionCreated(); }
/// <summary> /// Creates a Single Player Session /// </summary> /// <remarks>No network resources will be used</remarks> public override void CreateSinglePlayerSession() { if (LocalPlayers.Count == 0) { throw new CoreException("No players identified"); } if (CurrentSession == null) { CurrentSession = new LocalSession(); } OnSessionCreated(); }