//Handle render and controls void Update() { //Controls PlatformerControls controls = PlatformerControls.Get(player_id); move_input = controls.GetMove(); jump_press = controls.GetJumpDown(); jump_hold = controls.GetJumpHold(); if (jump_press) { TryJump(); } //Reset when fall if (transform.position.y < level_bottom - GetSize().y) { Teleport(GetLastGround()); } //Items take_item_timer += Time.deltaTime; if (carry_item && controls.GetActionDown()) { carry_item.UseItem(); } //Anims animator.SetBool("Jump", IsJumping()); animator.SetBool("InAir", !IsGrounded()); animator.SetBool("Crouch", IsCrouching()); animator.SetFloat("Speed", move.magnitude); animator.SetBool("Hold", GetHoldingItem() != null); if (Input.GetKeyDown(KeyCode.E)) { if (this.name == "Character_red") { animator.Play("red_action"); } else if (this.name == "Character_blue") { animator.Play("blue_action"); } else if (this.name == "Character_green") { animator.Play("green_action"); } } }
//Handle render and controls void Update() { move_input = Vector2.zero; jump_press = false; jump_hold = false; //Controls if (!disable_controls) { PlatformerControls controls = PlatformerControls.Get(player_id); move_input = controls.GetMove(); jump_press = controls.GetJumpDown(); jump_hold = controls.GetJumpHold(); if (jump_press) { TryJump(); } //Items take_item_timer += Time.deltaTime; if (carry_item && controls.GetActionDown()) { carry_item.UseItem(); } } //Reset when fall if (transform.position.y < level_bottom - GetSize().y) { Teleport(GetLastGround()); } //Anims animator.SetBool("Jump", IsJumping()); animator.SetBool("InAir", !IsGrounded()); animator.SetBool("Crouch", IsCrouching()); animator.SetFloat("Speed", move.magnitude); animator.SetBool("Hold", GetHoldingItem() != null); }
public static PlatformerControls[] GetAll() { PlatformerControls[] list = new PlatformerControls[controls.Count]; controls.Values.CopyTo(list, 0); return(list); }
//Handle render and controls void Update() { move_input = Vector2.zero; jump_press = false; jump_hold = false; //Controls if (!disable_controls) { PlatformerControls controls = PlatformerControls.Get(player_id); move_input = controls.GetMove(); jump_press = controls.GetJumpDown(); jump_hold = controls.GetJumpHold(); if (controls.GetPausePressed()) { } if (controls.GetCaughtPressed()) { gameManager.ShowCaptureCinematic(); return; } if (controls.GetVictoryPressed()) { gameManager.ShowEndCinematic(); return; } if (controls.GetExitPressed()) { gameManager.ShowTitleScreen(); return; } if (jump_press) { TryJump(); } //Items take_item_timer += Time.deltaTime; if (carry_item && controls.GetActionDown()) { carry_item.UseItem(); } } //Reset when fall if (transform.position.y < level_bottom - GetCollSize().y) { Teleport(GetLastGround()); } //Anims animator.SetBool("Jump", IsJumping()); animator.SetBool("InAir", !IsGrounded()); animator.SetBool("Hide", IsHiding()); animator.SetBool("Crouch", IsCrouching()); animator.SetFloat("Speed", move.magnitude); animator.SetBool("Hold", GetHoldingItem() != null); }