public RESULT set3DCustomRolloff (ref VECTOR points, int numpoints) { return FMOD_Sound_Set3DCustomRolloff(soundraw, ref points, numpoints); }
public RESULT getScale (ref VECTOR scale) { return FMOD_Geometry_GetScale(geometryraw, ref scale); }
private static extern RESULT FMOD_Sound_Set3DCustomRolloff (IntPtr sound, ref VECTOR points, int numpoints);
private static extern RESULT FMOD_Channel_Get3DConeOrientation (IntPtr channel, ref VECTOR orientation);
private static extern RESULT FMOD_System_Get3DListenerAttributes(IntPtr system, int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up);
public RESULT get3DAttributes (ref VECTOR pos, ref VECTOR vel) { return FMOD_Channel_Get3DAttributes(channelraw, ref pos, ref vel); }
public RESULT set3DCustomRolloff (ref VECTOR points, int numpoints) { return FMOD_Channel_Set3DCustomRolloff(channelraw, ref points, numpoints); }
private static extern RESULT FMOD_Geometry_GetRotation (IntPtr geometry, ref VECTOR forward, ref VECTOR up);
private static extern RESULT FMOD_Geometry_GetPosition (IntPtr geometry, ref VECTOR position);
private static extern RESULT FMOD_Geometry_AddPolygon (IntPtr geometry, float directocclusion, float reverbocclusion, int doublesided, int numvertices, VECTOR[] vertices, ref int polygonindex);
private static extern RESULT FMOD_Geometry_GetPolygonVertex (IntPtr geometry, int index, int vertexindex, ref VECTOR vertex);
public RESULT addPolygon (float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, ref int polygonindex) { return FMOD_Geometry_AddPolygon(geometryraw, directocclusion, reverbocclusion, (doublesided ? 1 : 0), numvertices, vertices, ref polygonindex); }
public RESULT get3DListenerAttributes(int listener, ref VECTOR pos, ref VECTOR vel, ref VECTOR forward, ref VECTOR up) { return FMOD_System_Get3DListenerAttributes(systemraw, listener, ref pos, ref vel, ref forward, ref up); }
private static extern RESULT FMOD_System_GetGeometryOcclusion (IntPtr system, ref VECTOR listener, ref VECTOR source, ref float direct, ref float reverb);
public RESULT override3DAttributes (ref VECTOR pos, ref VECTOR vel) { return FMOD_ChannelGroup_Override3DAttributes(channelgroupraw, ref pos, ref vel); }
private static extern RESULT FMOD_Geometry_GetScale (IntPtr geometry, ref VECTOR scale);
private static extern RESULT FMOD_ChannelGroup_Override3DAttributes (IntPtr channelgroup, ref VECTOR pos, ref VECTOR vel);
public RESULT getPolygonVertex (int index, int vertexindex, ref VECTOR vertex) { return FMOD_Geometry_GetPolygonVertex(geometryraw, index, vertexindex, ref vertex); }
public RESULT get3DConeOrientation (ref VECTOR orientation) { return FMOD_Channel_Get3DConeOrientation(channelraw, ref orientation); }
public RESULT getRotation (ref VECTOR forward, ref VECTOR up) { return FMOD_Geometry_GetRotation(geometryraw, ref forward, ref up); }
private static extern RESULT FMOD_Channel_Get3DAttributes (IntPtr channel, ref VECTOR pos, ref VECTOR vel);
public RESULT getPosition (ref VECTOR position) { return FMOD_Geometry_GetPosition(geometryraw, ref position); }
private static extern RESULT FMOD_Channel_Set3DCustomRolloff (IntPtr channel, ref VECTOR points, int numpoints);
public RESULT getGeometryOcclusion (ref VECTOR listener, ref VECTOR source, ref float direct, ref float reverb) { return FMOD_System_GetGeometryOcclusion(systemraw, ref listener, ref source, ref direct, ref reverb); }