public static void CheckButtonEvents(IC.InputControlType type, IC.InputDevice device, GameObject player, Message?pressedEvent = null, Message?releasedEvent = null) { if (device != null) { IC.InputControl button = device.GetControl(type); SendButtonEvent(button.WasPressed, button.WasReleased, player, pressedEvent, releasedEvent); } }
/// <summary> Creates a new <see cref="Bind"/> from a <see cref="Button"/>. </summary> public ButtonBind(Button button) { this.button = button; }