public static void Draw(InAudioNode node) { var nodeData = node._nodeData; EditorGUILayout.BeginVertical(); var data = node._nodeData as InFolderData; #region Mixer DataDrawerHelper.DrawMixer(node); #endregion EditorGUILayout.Separator(); #region Volume if (Application.isPlaying) { InUndoHelper.GUIUndo(nodeData, "Folder volume", ref data.runtimeVolume, () => EditorGUILayout.Slider("Runtime Volume", data.runtimeVolume, 0, 1)); } else { InUndoHelper.GUIUndo(nodeData, "Folder volume", ref data.VolumeMin, () => EditorGUILayout.Slider("Initial Volume", data.VolumeMin, 0, 1)); } #endregion EditorGUILayout.EndVertical(); }
public static void Draw(InMusicFolder node) { node.ScrollPosition = EditorGUILayout.BeginScrollView(node.ScrollPosition); var prop = new SerializedObject(node); prop.Update(); EditorGUILayout.BeginVertical(); #region Mixer DataDrawerHelper.DrawMixer(node, prop.FindProperty("_mixerGroup")); #endregion EditorGUILayout.Separator(); #region Volume & Pitch if (!Application.isPlaying) { InUndoHelper.GUIUndo(node, "Volume", ref node._minVolume, () => EditorGUILayout.Slider("Initial Volume", node._minVolume, 0f, 1f)); } else { InUndoHelper.GUIUndo(node, "Volume", ref node.runtimeVolume, () => EditorGUILayout.Slider("Current Volume", node.runtimeVolume, 0f, 1f)); } if (!Application.isPlaying) { InUndoHelper.GUIUndo(node, "Pitch", ref node._minPitch, () => EditorGUILayout.Slider("Initial Pitch", node._minPitch, 0f, 3f)); } else { InUndoHelper.GUIUndo(node, "Pitch", ref node.runtimePitch, () => EditorGUILayout.Slider("Current Pitch", node.runtimePitch, 0f, 3f)); } #endregion EditorGUILayout.EndVertical(); prop.ApplyModifiedProperties(); EditorGUILayout.EndScrollView(); }
public static void Draw(InMusicGroup node) { node.ScrollPosition = EditorGUILayout.BeginScrollView(node.ScrollPosition); var prop = new SerializedObject(node); prop.Update(); EditorGUILayout.PropertyField(prop.FindProperty("_name")); if (!Application.isPlaying) { InUndoHelper.GUIUndo(node, "Volume", ref node._minVolume, () => EditorGUILayout.Slider("Initial Volume", node._minVolume, 0f, 1f)); } else { InUndoHelper.GUIUndo(node, "Volume", ref node.runtimeVolume, () => EditorGUILayout.Slider("Current Volume", node.runtimeVolume, 0f, 1f)); } if (!Application.isPlaying) { InUndoHelper.GUIUndo(node, "Pitch", ref node._minPitch, () => EditorGUILayout.Slider("Initial Pitch", node._minPitch, 0f, 3f)); } else { InUndoHelper.GUIUndo(node, "Pitch", ref node.runtimePitch, () => EditorGUILayout.Slider("Current Pitch", node.runtimePitch, 0f, 3f)); } EditorGUILayout.BeginHorizontal(); if (Application.isPlaying) { GUILayout.FlexibleSpace(); if (GUILayout.Button("Save volume & pitch")) { InUndoHelper.RecordObject(node, "Volume & Pitch for Music"); node._minVolume = node.runtimeVolume; node._minPitch = node.runtimePitch; Debug.Log("InAudio: Saved volume: " + node._minVolume + ", pitch: " + node._minPitch); } } EditorGUILayout.EndHorizontal(); var playingInfo = node.PlayingInfo; if (playingInfo.Fading && Application.isPlaying) { EditorGUILayout.Slider("Volume target", playingInfo.TargetVolume, 0f, 1f); GUI.enabled = false; var duration = playingInfo.EndTime - playingInfo.StartTime; var left = playingInfo.EndTime - Time.time; EditorGUILayout.Slider("Time elapsed", duration - left, 0, duration); GUI.enabled = true; } EditorGUILayout.PropertyField(prop.FindProperty("_loop")); EditorGUILayout.Separator(); DataDrawerHelper.DrawMixer(node, prop.FindProperty("_mixerGroup")); EditorGUILayout.Separator(); prop.ApplyModifiedProperties(); if (!Application.isPlaying) { InUndoHelper.GUIUndo(node, "Mute", ref node._mute, () => EditorGUILayout.Toggle("Initial Mute", node._mute)); } else { InUndoHelper.GUIUndo(node, "Mute", ref node.runtimeMute, () => EditorGUILayout.Toggle("Currently Mute", node.runtimeMute)); } if (!Application.isPlaying) { InUndoHelper.GUIUndo(node, "Solo", ref node._solo, () => EditorGUILayout.Toggle("Initial Solo", node._solo)); } else { InUndoHelper.GUIUndo(node, "Solo", ref node.runtimeSolo, () => EditorGUILayout.Toggle("Currently Solo", node.runtimeSolo)); } EditorGUILayout.Separator(); prop.Update(); EditorGUILayout.LabelField("Clips in node"); if (Application.isPlaying) { ReorderableListGUI.ListField(prop.FindProperty("_clips"), ReorderableListFlags.DisableDuplicateCommand | ReorderableListFlags.DisableContextMenu | ReorderableListFlags.DisableReordering | ReorderableListFlags.HideRemoveButtons); var rect = GUILayoutUtility.GetLastRect(); for (int i = 0; i < node._clips.Count; i++) { var progress = rect; progress.height = 3; progress.x += 5; progress.width -= 30; progress.y += i * 20 + 20; //GUI.DrawTexture(progress, EditorResources.Background); var item = node._clips[i]; var player = node.PlayingInfo.Players.Find(s => s.clip == item); if (player != null) { EditorGUI.DrawRect(progress, Color.white); float pos = (float)player.ExactPosition(); if (node.PlayingInfo.State == MusicState.Playing || node.PlayingInfo.State == MusicState.Paused) { progress.width = progress.width * Mathf.Clamp01(pos / item.length); EditorGUI.DrawRect(progress, Color.green); } } } } else { ReorderableListGUI.ListField(prop.FindProperty("_clips"), ReorderableListFlags.DisableDuplicateCommand); } prop.ApplyModifiedProperties(); EditorGUILayout.Separator(); if (node._children.Count > 0) { EditorGUILayout.LabelField("Child nodes"); ReorderableListGUI.ListField(node._children, (position, item) => { EditorGUI.LabelField(position, item._name); return(item); }, ReorderableListFlags.DisableContextMenu | ReorderableListFlags.DisableReordering | ReorderableListFlags.HideAddButton | ReorderableListFlags.HideRemoveButtons); } EditorGUILayout.EndScrollView(); }
//private static GameObject go; public static void Draw(InAudioNode node) { if (Application.isPlaying) { EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Play Node")) { if (preview != null) { preview.Stop(); } preview = InAudio.Play(InAudioInstanceFinder.Instance.gameObject, node); preview.SpatialBlend = 0.0f; preview.OnCompleted = (go, audioNode) => preview = null; } if (GUILayout.Button("Stop Playing Node") && preview != null) { InAudio.StopAll(InAudioInstanceFinder.Instance.gameObject); } if (GUILayout.Button("Stop All Instances")) { InAudio.StopAllOfNode(node); } EditorGUILayout.EndHorizontal(); } InAudioNodeData baseData = (InAudioNodeData)node._nodeData; EditorGUILayout.Separator(); DrawSelectedArea(node, baseData); Seperators(2); if (baseData.SelectedArea == 0) { EditorGUIHelper.DrawID(node._guid); #region Volume DataDrawerHelper.DrawVolume(baseData, ref baseData.MinVolume, ref baseData.MaxVolume, ref baseData.RandomVolume); #endregion Seperators(2); #region Parent pitch SetPitch(baseData); #endregion Seperators(2); #region Spatial blend SetSpatialBlend(baseData); #endregion Seperators(2); #region Delay GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); InUndoHelper.GUIUndo(baseData, "Randomize Delay", ref baseData.RandomizeDelay, () => EditorGUILayout.Toggle("Randomize Delay", baseData.RandomizeDelay)); if (baseData.RandomizeDelay) { InUndoHelper.GUIUndo(baseData, "Delay Change", ref baseData.InitialDelayMin, ref baseData.InitialDelayMax, (out float v1, out float v2) => { v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min delay", baseData.InitialDelayMin), 0, baseData.InitialDelayMax); v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max delay", baseData.InitialDelayMax), baseData.InitialDelayMin, float.MaxValue); }); } else { InUndoHelper.GUIUndo(baseData, "Delay", ref baseData.InitialDelayMin, () => { float delay = Mathf.Max(EditorGUILayout.FloatField("Initial delay", baseData.InitialDelayMin), 0); if (delay > baseData.InitialDelayMax) { baseData.InitialDelayMax = baseData.InitialDelayMin + 0.001f; } return(delay); }); } GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.EndVertical(); GUILayout.EndHorizontal(); #endregion Seperators(2); #region Audio bus DataDrawerHelper.DrawMixer(node); #endregion Seperators(2); #region Loops GUI.enabled = true; GUILayout.BeginVertical(); InUndoHelper.GUIUndo(baseData, "Use looping", ref baseData.Loop, () => EditorGUILayout.Toggle("Loop", baseData.Loop)); if (baseData.Loop) { GUI.enabled = baseData.Loop; InUndoHelper.GUIUndo(baseData, "Loop Infinite", ref baseData.LoopInfinite, () => EditorGUILayout.Toggle("Loop Infinite", baseData.LoopInfinite)); if (baseData.Loop) { GUI.enabled = !baseData.LoopInfinite; } InUndoHelper.GUIUndo(baseData, "Loop Randomize", ref baseData.RandomizeLoops, () => EditorGUILayout.Toggle("Randomize Loop Count", baseData.RandomizeLoops)); if (!baseData.RandomizeLoops) { InUndoHelper.GUIUndo(baseData, "Loop Count", ref baseData.MinIterations, () => (byte)Mathf.Clamp(EditorGUILayout.IntField("Loop Count", baseData.MinIterations), 0, 255)); } else { GUILayout.BeginHorizontal(); InUndoHelper.GUIUndo(baseData, "Loop Count", ref baseData.MinIterations, ref baseData.MaxIterations, (out byte v1, out byte v2) => { v1 = (byte)Mathf.Clamp(EditorGUILayout.IntField("Min Loop Count", baseData.MinIterations), 0, 255); v2 = (byte)Mathf.Clamp(EditorGUILayout.IntField("Max Loop Count", baseData.MaxIterations), 0, 255); //Clamp to 0-255 and so that min/max doesn't overlap v2 = (byte)Mathf.Clamp(v2, v1, 255); v1 = (byte)Mathf.Clamp(v1, 0, v2); }); GUILayout.EndHorizontal(); } } GUI.enabled = true; GUILayout.EndVertical(); #endregion Seperators(2); #region Instance limiting InUndoHelper.GUIUndo(baseData, "Limit Instances (Global)", ref baseData.LimitInstances, () => EditorGUILayout.Toggle("Limit Instances", baseData.LimitInstances)); GUI.enabled = baseData.LimitInstances; if (baseData.LimitInstances) { InUndoHelper.GUIUndo(baseData, "Max Instance Cont", ref baseData.MaxInstances, () => Math.Max(EditorGUILayout.IntField("Max Instance Count", baseData.MaxInstances), 0)); InUndoHelper.GUIUndo(baseData, "Stealing Type", ref baseData.InstanceStealingTypes, () => (InstanceStealingTypes)EditorGUILayout.EnumPopup("Stealing Type", baseData.InstanceStealingTypes)); } GUI.enabled = true; #endregion Seperators(2); #region Priority InUndoHelper.GUIUndo(baseData, "Priority", ref baseData.Priority, () => EditorGUILayout.IntSlider("Priority", baseData.Priority, 0, 255)); #endregion Seperators(2); #region Sample offset InUndoHelper.GUIUndo(baseData, "Random Second Offset", ref baseData.RandomSecondsOffset, () => EditorGUILayout.Toggle("Random Second Offset", baseData.RandomSecondsOffset)); if (baseData.RandomSecondsOffset) { InUndoHelper.GUIUndo(baseData, "First item offset", ref baseData.MinSecondsOffset, ref baseData.MaxSecondsOffset, (out float v1, out float v2) => { v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min offset", baseData.MinSecondsOffset), 0, baseData.MaxSecondsOffset); v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max offset", baseData.MaxSecondsOffset), baseData.MinSecondsOffset, float.MaxValue); }); } else { InUndoHelper.GUIUndo(baseData, "Delay", ref baseData.MinSecondsOffset, () => { var delay = Mathf.Max(EditorGUILayout.FloatField("First clip offset", baseData.MinSecondsOffset), 0); if (delay > baseData.MaxSecondsOffset) { baseData.MaxSecondsOffset = baseData.MinSecondsOffset + 1; } return(delay); }); } if (node._type == AudioNodeType.Audio) { var nodeData = node._nodeData as InAudioData; if (nodeData.AudioClip != null) { float length = nodeData.AudioClip.ExactLength(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Clip length"); EditorGUILayout.SelectableLabel(length.ToString(), GUILayout.Height(EditorGUIUtility.singleLineHeight)); EditorGUILayout.EndHorizontal(); if (baseData.RandomSecondsOffset && (baseData.MinSecondsOffset > length || baseData.MaxSecondsOffset > length)) { EditorGUILayout.HelpBox("Offset exceeds sound clip length", MessageType.Warning); } else if (baseData.MinSecondsOffset > length) { EditorGUILayout.HelpBox("Offset exceeds sound clip length", MessageType.Warning); } } } #endregion } else { #region Attenuation if (!node._parent.IsRootOrFolder) { InUndoHelper.GUIUndo(baseData, "Override Parent", ref baseData.OverrideAttenuation, () => GUILayout.Toggle(baseData.OverrideAttenuation, "Override Parent")); } GUI.enabled = baseData.OverrideAttenuation; if (node._parent.IsRootOrFolder) { GUI.enabled = true; } InUndoHelper.GUIUndo(node, "Rolloff Mode", ref baseData.RolloffMode, () => (AudioRolloffMode)EditorGUILayout.EnumPopup("Volume Rolloff", baseData.RolloffMode)); InUndoHelper.GUIUndo(baseData, "Set Rolloff Distance", ref baseData.MinDistance, ref baseData.MaxDistance, (out float v1, out float v2) => { if (baseData.RolloffMode != AudioRolloffMode.Custom) { v1 = EditorGUILayout.FloatField("Min Distance", baseData.MinDistance); } else { v1 = baseData.MinDistance; } v2 = EditorGUILayout.FloatField("Max Distance", baseData.MaxDistance); v1 = Mathf.Max(v1, 0.00001f); v2 = Mathf.Max(v2, v1 + 0.01f); }); if (baseData.RolloffMode == AudioRolloffMode.Custom) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Rolloff"); InUndoHelper.GUIUndo(baseData, "Set Rolloff Curve", ref baseData.FalloffCurve, () => EditorGUILayout.CurveField(baseData.FalloffCurve, GUILayout.Height(200), GUILayout.Width(200))); //baseData.FalloffCurve = EditorGUILayout.CurveField(baseData.FalloffCurve, GUILayout.Height(200), GUILayout.Width(200)); EditorGUILayout.EndHorizontal(); var keys = baseData.FalloffCurve.keys; int keyCount = keys.Length; for (int i = 0; i < keyCount; i++) { Keyframe key = keys[i]; key.time = Mathf.Clamp01(key.time); key.value = Mathf.Clamp01(key.value); try { baseData.FalloffCurve.MoveKey(i, key); } catch (Exception) { } } if (GUILayout.Button("Reset curve", GUILayout.Width(150))) { InUndoHelper.RecordObject(baseData, "Reset Curve"); baseData.FalloffCurve = new AnimationCurve(new Keyframe(0, 1), new Keyframe(0.1f, 1), new Keyframe(1, 0)); } if (Selection.activeObject == null) { EditorGUILayout.HelpBox("Please select any game object in the scene.\nIt fixes a bug in Unity Editor API", MessageType.Info, true); } EditorGUILayout.HelpBox("Unity does not support setting custom rolloff via scripts. This will perform slower than a log/linear rolloff curve", MessageType.Warning, true); GUI.enabled = false; } #endregion GUI.enabled = true; } }
public static void Draw(InMusicFolder node) { node.ScrollPosition = EditorGUILayout.BeginScrollView(node.ScrollPosition); var prop = new SerializedObject(node); prop.Update(); EditorGUILayout.BeginVertical(); #region Bank InUndoHelper.GUIUndo(node, "Name Change", ref node._name, () => EditorGUILayout.TextField("Name", node._name)); if (!node.IsRoot) { bool overrideparent = EditorGUILayout.Toggle("Override Parent Bank", node._overrideParentBank); if (overrideparent != node._overrideParentBank) { AudioBankWorker.ChangeBankOverride(node); } } else { EditorGUILayout.Separator(); } if (node._overrideParentBank == false && !node.IsRoot) { GUI.enabled = false; } EditorGUILayout.BeginHorizontal(); var parentLink = node.GetBank(); if (node._overrideParentBank) { if (node._bankLink != null) { EditorGUILayout.LabelField("Bank", node._bankLink.GetName); } else { if (parentLink != null) { EditorGUILayout.LabelField("Bank", "Missing Bank, using parent bank" + parentLink.GetName); } else { EditorGUILayout.LabelField("Bank", "Missing Banks, no bank found"); } } } else { if (parentLink != null) { EditorGUILayout.LabelField("Using Bank", parentLink.GetName); } else { EditorGUILayout.LabelField("Using Bank", "Missing"); } } bool wasEnabled = GUI.enabled; GUI.enabled = true; if (GUILayout.Button("Find", GUILayout.Width(50))) { EditorWindow.GetWindow <AuxWindow>().FindBank(parentLink); } Rect findArea = GUILayoutUtility.GetLastRect(); findArea.y += 20; if (GUI.Button(findArea, "Find")) { EditorWindow.GetWindow <AuxWindow>().FindBank(node._bankLink); } GUI.enabled = wasEnabled; GUILayout.Button("Drag new bank here", GUILayout.Width(140)); var newBank = OnDragging.BusDragging(GUILayoutUtility.GetLastRect()); if (newBank != null) { AudioBankWorker.ChangeMusicNodeBank(node, newBank); } GUI.enabled = true; EditorGUILayout.EndHorizontal(); GUI.enabled = false; if (node._bankLink != null) { EditorGUILayout.LabelField("Node Bank", node._bankLink.GetName); } else { EditorGUILayout.LabelField("Node Bank", "Missing Bank"); } GUI.enabled = true; if (Application.isPlaying) { EditorGUILayout.Toggle("Is Loaded", BankLoader.IsLoaded(parentLink)); } #endregion EditorGUILayout.Separator(); EditorGUILayout.Separator(); #region Mixer DataDrawerHelper.DrawMixer(node, prop.FindProperty("_mixerGroup")); #endregion EditorGUILayout.Separator(); #region Volume & Pitch if (!Application.isPlaying) { InUndoHelper.GUIUndo(node, "Volume", ref node._minVolume, () => EditorGUILayout.Slider("Initial Volume", node._minVolume, 0f, 1f)); } else { InUndoHelper.GUIUndo(node, "Volume", ref node.runtimeVolume, () => EditorGUILayout.Slider("Current Volume", node.runtimeVolume, 0f, 1f)); } if (!Application.isPlaying) { InUndoHelper.GUIUndo(node, "Pitch", ref node._minPitch, () => EditorGUILayout.Slider("Initial Pitch", node._minPitch, 0f, 3f)); } else { InUndoHelper.GUIUndo(node, "Pitch", ref node.runtimePitch, () => EditorGUILayout.Slider("Current Pitch", node.runtimePitch, 0f, 3f)); } #endregion EditorGUILayout.EndVertical(); prop.ApplyModifiedProperties(); EditorGUILayout.EndScrollView(); }
public static void Draw(InAudioNode node) { var nodeData = node._nodeData; EditorGUILayout.BeginVertical(); var data = node._nodeData as InFolderData; #region Bank InUndoHelper.GUIUndo(node, "Name Change", ref node.Name, () => EditorGUILayout.TextField("Name", node.Name)); if (node._type == AudioNodeType.Folder) { bool overrideparent = EditorGUILayout.Toggle("Override Parent Bank", data.OverrideParentBank); if (overrideparent != data.OverrideParentBank) { AudioBankWorker.ChangeBankOverride(node); } } else { EditorGUILayout.LabelField(""); //To fill out the area from the toggle } if (data.OverrideParentBank == false && node._type != AudioNodeType.Root) { GUI.enabled = false; } EditorGUILayout.BeginHorizontal(); var parentLink = FindParentBank(node); if (data.OverrideParentBank) { if (data.BankLink != null) { EditorGUILayout.LabelField("Bank", data.BankLink.GetName); } else { if (parentLink != null) { EditorGUILayout.LabelField("Bank", "Missing Bank, using parent bank" + parentLink.GetName); } else { EditorGUILayout.LabelField("Bank", "Missing Banks, no bank found"); } } } else { if (parentLink != null) { EditorGUILayout.LabelField("Using Bank", parentLink.GetName); } else { EditorGUILayout.LabelField("Using Bank", "Missing"); } } bool wasEnabled = GUI.enabled; GUI.enabled = true; if (GUILayout.Button("Find", GUILayout.Width(50))) { EditorWindow.GetWindow <AuxWindow>().FindBank(parentLink); } Rect findArea = GUILayoutUtility.GetLastRect(); findArea.y += 20; if (GUI.Button(findArea, "Find")) { EditorWindow.GetWindow <AuxWindow>().FindBank(data.BankLink); } GUI.enabled = wasEnabled; GUILayout.Button("Drag new bank here", GUILayout.Width(140)); var newBank = OnDragging.BusDragging(GUILayoutUtility.GetLastRect()); if (newBank != null) { AudioBankWorker.ChangeAudioNodeBank(node, newBank); } GUI.enabled = true; EditorGUILayout.EndHorizontal(); GUI.enabled = false; if (data.BankLink != null) { EditorGUILayout.LabelField("Node Bank", data.BankLink.GetName); } else { EditorGUILayout.LabelField("Node Bank", "Missing Bank"); } GUI.enabled = true; if (Application.isPlaying) { EditorGUILayout.Toggle("Is Loaded", BankLoader.IsLoaded(parentLink)); } #endregion if (data.ExternalPlacement) { EditorGUILayout.Separator(); GUI.enabled = false; EditorGUILayout.ObjectField("Placed on", node.gameObject, typeof(GameObject), false); GUI.enabled = true; EditorGUILayout.Separator(); } #region Mixer DataDrawerHelper.DrawMixer(node); #endregion EditorGUILayout.Separator(); #region Volume if (Application.isPlaying) { InUndoHelper.GUIUndo(nodeData, "Folder volume", ref data.runtimeVolume, () => EditorGUILayout.Slider("Runtime Volume", data.runtimeVolume, 0, 1)); } else { InUndoHelper.GUIUndo(nodeData, "Folder volume", ref data.VolumeMin, () => EditorGUILayout.Slider("Initial Volume", data.VolumeMin, 0, 1)); } #endregion EditorGUILayout.EndVertical(); }