private void Deinit() { LoadPassengersPatch.Undo(); UnloadPassengersPatch.Undo(); DepotAIPatch.Undo(); NetManagerPatch.Undo(); VehicleManagerPatch.Undo(); PublicTransportLineVehicleModelSelectorRefreshPatch.Undo(); Redirector <TramAIDetour> .Revert(); Redirector <PassengerTrainAIDetour> .Revert(); Redirector <PassengerShipAIDetour> .Revert(); Redirector <PassengerPlaneAIDetour> .Revert(); Redirector <PassengerFerryAIDetour> .Revert(); Redirector <PassengerBlimpAIDetour> .Revert(); Redirector <BusAIDetour> .Revert(); Redirector <CommonBuildingAIReverseDetour> .Revert(); Redirector <PublicTransportStopButtonDetour> .Revert(); Redirector <PublicTransportVehicleButtonDetour> .Revert(); Redirector <PublicTransportWorldInfoPanelDetour> .Revert(); Redirector <TrolleybusAIDetour> .Revert(); Redirector <PassengerHelicopterAIDetour> .Revert(); Redirector <TransportLineDetour> .Revert(); TransportLineSimulationStepPatch.Undo(); TransportLineGetLineVehiclePatch.Undo(); CachedTransportLineData.Deinit(); BuildingExtension.Deinit(); CachedNodeData.Deinit(); CachedVehicleData.Deinit(); VehiclePrefabs.Deinit(); SerializableDataExtension.instance.Loaded = false; LocaleModifier.Deinit(); if ((UnityEngine.Object) this._iptGameObject != (UnityEngine.Object)null) { UnityEngine.Object.Destroy((UnityEngine.Object) this._iptGameObject); } if (!((UnityEngine.Object) this._worldInfoPanel != (UnityEngine.Object)null)) { return; } UnityEngine.Object.Destroy((UnityEngine.Object) this._worldInfoPanel); }
private void Deinit() { HarmonyInstance?.UnpatchAll(); Redirector <TramAIDetour> .Revert(); Redirector <PassengerTrainAIDetour> .Revert(); Redirector <PassengerShipAIDetour> .Revert(); Redirector <PassengerPlaneAIDetour> .Revert(); Redirector <PassengerFerryAIDetour> .Revert(); Redirector <PassengerBlimpAIDetour> .Revert(); Redirector <BusAIDetour> .Revert(); Redirector <CommonBuildingAIReverseDetour> .Revert(); Redirector <PublicTransportStopButtonDetour> .Revert(); Redirector <PublicTransportVehicleButtonDetour> .Revert(); Redirector <PublicTransportWorldInfoPanelDetour> .Revert(); Redirector <TrolleybusAIDetour> .Revert(); Redirector <PassengerHelicopterAIDetour> .Revert(); Redirector <TransportLineDetour> .Revert(); CachedTransportLineData.Deinit(); BuildingExtension.Deinit(); CachedNodeData.Deinit(); CachedVehicleData.Deinit(); VehiclePrefabs.Deinit(); SerializableDataExtension.instance.Loaded = false; LocaleModifier.Deinit(); if ((UnityEngine.Object) this._iptGameObject != (UnityEngine.Object)null) { UnityEngine.Object.Destroy((UnityEngine.Object) this._iptGameObject); } if (!((UnityEngine.Object) this._worldInfoPanel != (UnityEngine.Object)null)) { return; } UnityEngine.Object.Destroy((UnityEngine.Object) this._worldInfoPanel); }