/// <summary> /// 单按钮,提示信息 /// </summary> /// <param name="title"></param> /// <param name="msg"></param> internal static void OpenPopUpOK(string title, string msg, string okTitle, Action okAction = null, bool pushToStack = false) { PopUpPanelParams m_Params = new PopUpPanelParams(); m_Params.Init(title, msg, CommonEnum.MessageBoxStyleType.OK, okTitle, okAction, null, null, false, null, 0, null); UIManager.Instance.OpenUI <PopUpWindow>(ConStr.PopUpPanel, paramList: m_Params); }
/// <summary> /// 双按钮, /// </summary> /// <param name="title"></param> /// <param name="msg"></param> /// <param name="okAction"></param> /// <param name="okTitle"></param> internal static void OpenPopUp(string title, string msg, Action okAction, string okTitle, string cancleTitle = "", System.Action cancleAction = null) { PopUpPanelParams m_Params = new PopUpPanelParams(); m_Params.Init(title, msg, CommonEnum.MessageBoxStyleType.OK_CANCLE, okTitle, okAction, "取消", null, false, null, 0, null); UIManager.Instance.OpenUI <PopUpWindow>(ConStr.PopUpPanel, paramList: m_Params); }
/// <summary> /// 双按钮,没有关闭x按钮 /// </summary> /// <param name="title"></param> /// <param name="msg"></param> /// <param name="okAction"></param> /// <param name="cancleAction"></param> internal static void OpenPopUpX(string title, string msg, Action okAction, Action cancelAction = null) { PopUpPanelParams m_Params = new PopUpPanelParams(); m_Params.Init(title, msg, CommonEnum.MessageBoxStyleType.OK_CANCLE, "确定", okAction, "取消", cancelAction, true, null, 0, null); UIManager.Instance.OpenUI <PopUpWindow>(ConStr.PopUpPanel, paramList: m_Params); }
/// <summary> /// 打开弹窗 /// </summary> /// <param name="title">标题</param> /// <param name="msg">文本</param> /// <param name="styleType">类型中间按钮,左右按钮,没有按钮</param> /// <param name="okTitle">右边,或者中间按钮文字</param> /// <param name="okAction">右边,或者中间按钮回调</param> /// <param name="cancleTitle">左边按钮文字</param> /// <param name="cancleAction">左边按钮回调</param> /// <param name="hideCloseBtn">是否隐藏右上角的关闭按钮</param> /// <param name="closeAction">关闭按钮回调</param> /// <param name="remainTime">左边按钮能按的倒计时</param> /// <param name="timeoutAction">左边按钮倒计时结束后的回调</param> /// <param name="showFullMask">是否显示遮罩</param> /// <param name="blowGuide"></param> internal static void OpenPopUp(string title, string msg, CommonEnum.MessageBoxStyleType styleType = CommonEnum.MessageBoxStyleType.OK, string okTitle = "", System.Action okAction = null, string cancelTitle = "", System.Action cancelAction = null, bool hideCloseBtn = false, System.Action closeAction = null, int remainTime = 0, System.Action timeoutAction = null) { PopUpPanelParams m_Params = new PopUpPanelParams(); m_Params.Init(title, msg, CommonEnum.MessageBoxStyleType.OK_CANCLE, okTitle, okAction, cancelTitle, cancelAction, hideCloseBtn, closeAction, remainTime, timeoutAction); UIManager.Instance.OpenUI <PopUpWindow>(ConStr.PopUpPanel, paramList: m_Params); }
public override void OnShow(params object[] paramList) { m_params = paramList[0] as PopUpPanelParams; okOnClick = m_params.OkAction; cancleOnClick = m_params.CancleAction; timeoutCallback = m_params.TimeoutAction; closeOnClick = m_params.CloseAction; this.strCancleTitle = m_params.CancleTitle; m_Panel.Title.text = m_params.Title; m_Panel.Msg.text = m_params.Msg; m_Panel.BtnLeft.gameObject.SetActive(false); m_Panel.BtnRight.gameObject.SetActive(false); m_Panel.BtnMiddle.gameObject.SetActive(false); if (m_params.StyleType == CommonEnum.MessageBoxStyleType.OK) { m_Panel.BtnMiddle.gameObject.SetActive(true); if (m_params.OkTitle.Length > 0) { m_Panel.BtnMiddle.GetComponentInChildren <Text>().text = m_params.OkTitle; } else { m_Panel.BtnMiddle.GetComponentInChildren <Text>().text = "确定";//LocalizationManager.Instance.GetString("PrefabText3"); } } else if (m_params.StyleType == CommonEnum.MessageBoxStyleType.OK_CANCLE) { m_Panel.BtnLeft.gameObject.SetActive(true); m_Panel.BtnRight.gameObject.SetActive(true); if (m_params.CancleTitle.Length > 0) { m_Panel.BtnLeft.GetComponentInChildren <Text>().text = m_params.CancleTitle; } else { m_Panel.BtnLeft.GetComponentInChildren <Text>().text = "取消";//LocalizationManager.Instance.GetString("PrefabText3"); } if (m_params.OkTitle.Length > 0) { m_Panel.BtnRight.GetComponentInChildren <Text>().text = m_params.OkTitle; } else { m_Panel.BtnRight.GetComponentInChildren <Text>().text = "确定";//LocalizationManager.Instance.GetString("PrefabText3"); } } m_Panel.BtnClose.gameObject.SetActive(!m_params.HideCloseBtn); this.leftTime = m_params.RemainTime; bool isNeedTimer = (m_params.TimeoutAction != null && m_params.RemainTime > 0 ? true : false); if (isNeedTimer) { TimerController.Instance.AddTimeTask((id) => { leftTime -= 1; m_Panel.BtnLeft.GetComponentInChildren <Text>().text = string.Format("{0}({1})", this.strCancleTitle, leftTime); }, 0, TimeUnit.Second, leftTime); } }