/// <summary> /// Override to modify the scene before building. /// </summary> /// <remarks>This is called just after the scene is loaded by <see cref="GetScenes" />.</remarks> /// <param name="sceneName">The name of the scene to modify</param> public virtual void ProcessScene(string sceneName) { #pragma warning disable 0618 UnityPlayerBuilder.ProcessScene(sceneName); #pragma warning restore 0618 }
/// <inheritdoc cref="IPlayerBuildEvents" /> public virtual void BeginPackage(WorkerPlatform workerType, BuildTarget target, Config config, string packagePath) { #pragma warning disable 0618 UnityPlayerBuilder.GetPackager(workerType, target, config).Prepare(packagePath); #pragma warning restore 0618 }