public Stage() { Width = 20; World = new World(Vector2.Zero); World.Gravity = new Vector2(0, 0.1f); Character = new Character(this); }
public CharacterKilledException(String message, Character character) : base(message) { Character = Character; }
public World() { Width = 20; Character = new Character(this); }
/// <summary> /// Called before the character's collision handling. /// </summary> /// <param name="character">Character.</param> public virtual void Collide(Character character) { }
public override void Collide(Character character) { base.Collide(character); character.Kill("Spikey"); }