public static Matrix3x3 operator *(Matrix3x3 a, float b) { return(UMath.MultiplyMatrix(a, b)); }
public static Matrix3x3 operator -(Matrix3x3 a) { return(UMath.MultiplyMatrix(a, -1)); }
public static Matrix4x4 operator *(Matrix4x4 a, Matrix4x4 b) { return(UMath.MultiplyMatrix(a, b)); }