/// <summary> /// Selects the lighter of the backdrop and source colors. /// The backdrop is replaced with the source where the source is lighter; otherwise, it is left unchanged. /// </summary> /// <param name="backdrop">The backdrop color.</param> /// <param name="source">The source color.</param> /// <returns> /// The <see cref="RgbaVector"/>. /// </returns> public static RgbaVector Lighten(RgbaVector backdrop, RgbaVector source) { Vector4 lighten = Vector4BlendTransforms.Lighten(backdrop.backingVector, source.backingVector); return(new RgbaVector(lighten)); }
/// <summary> /// Selects the lighter of the backdrop and source colors. /// The backdrop is replaced with the source where the source is lighter; otherwise, it is left unchanged. /// </summary> /// <param name="backdrop">The backdrop color.</param> /// <param name="source">The source color.</param> /// <returns> /// The <see cref="Rgba32"/>. /// </returns> public static Rgba32 Lighten(Rgba32 backdrop, Rgba32 source) { Vector4 lighten = Vector4BlendTransforms.Lighten(backdrop.ToVector4(), source.ToVector4()); return(PackNew(ref lighten)); }