예제 #1
0
        /// <inheritdoc/>
        protected override void OnApply(ImageBase <TPixel> source, Rectangle sourceRectangle)
        {
            int startX = sourceRectangle.X;
            int endX   = sourceRectangle.Right;
            int startY = sourceRectangle.Y;
            int endY   = sourceRectangle.Bottom;

            // Align start/end positions.
            int minX = Math.Max(0, startX);
            int maxX = Math.Min(source.Width, endX);
            int minY = Math.Max(0, startY);
            int maxY = Math.Min(source.Height, endY);

            // Reset offset if necessary.
            if (minX > 0)
            {
                startX = 0;
            }

            if (minY > 0)
            {
                startY = 0;
            }

            int width = maxX - minX;

            // we could possibly do some optermising by having knowledge about the individual brushes operate
            // for example If brush is SolidBrush<TPixel> then we could just get the color upfront
            // and skip using the IBrushApplicator<TPixel>?.
            using (PixelAccessor <TPixel> sourcePixels = source.Lock())
                using (Buffer <float> amount = new Buffer <float>(width))
                    using (BrushApplicator <TPixel> applicator = this.brush.CreateApplicator(sourcePixels, sourceRectangle, this.options))
                    {
                        for (int i = 0; i < width; i++)
                        {
                            amount[i] = this.options.BlendPercentage;
                        }

                        Parallel.For(
                            minY,
                            maxY,
                            this.ParallelOptions,
                            y =>
                        {
                            int offsetY = y - startY;
                            int offsetX = minX - startX;

                            applicator.Apply(amount, offsetX, offsetY);
                        });
                    }
        }
예제 #2
0
        /// <inheritdoc/>
        protected override void OnApply(ImageBase <TPixel> source, Rectangle sourceRectangle)
        {
            Region    region = this.Region;
            Rectangle rect   = region.Bounds;

            // Align start/end positions.
            int minX = Math.Max(0, rect.Left);
            int maxX = Math.Min(source.Width, rect.Right);
            int minY = Math.Max(0, rect.Top);
            int maxY = Math.Min(source.Height, rect.Bottom);

            if (minX >= maxX)
            {
                return; // no effect inside image;
            }

            if (minY >= maxY)
            {
                return; // no effect inside image;
            }

            ArrayPool <float> arrayPool = ArrayPool <float> .Shared;

            int   maxIntersections = region.MaxIntersections;
            float subpixelCount    = 4;

            if (this.Options.Antialias)
            {
                subpixelCount = this.Options.AntialiasSubpixelDepth;
                if (subpixelCount < 4)
                {
                    subpixelCount = 4;
                }
            }

            using (PixelAccessor <TPixel> sourcePixels = source.Lock())
                using (BrushApplicator <TPixel> applicator = this.Brush.CreateApplicator(sourcePixels, rect))
                {
                    float[] buffer        = arrayPool.Rent(maxIntersections);
                    int     scanlineWidth = maxX - minX;
                    float[] scanline      = ArrayPool <float> .Shared.Rent(scanlineWidth);

                    try
                    {
                        bool scanlineDirty = true;
                        for (int y = minY; y < maxY; y++)
                        {
                            if (scanlineDirty)
                            {
                                // clear the buffer
                                for (int x = 0; x < scanlineWidth; x++)
                                {
                                    scanline[x] = 0;
                                }

                                scanlineDirty = false;
                            }

                            float subpixelFraction      = 1f / subpixelCount;
                            float subpixelFractionPoint = subpixelFraction / subpixelCount;
                            for (float subPixel = (float)y; subPixel < y + 1; subPixel += subpixelFraction)
                            {
                                int pointsFound = region.Scan(subPixel, buffer, maxIntersections, 0);
                                if (pointsFound == 0)
                                {
                                    // nothing on this line skip
                                    continue;
                                }

                                QuickSort(buffer, pointsFound);

                                for (int point = 0; point < pointsFound; point += 2)
                                {
                                    // points will be paired up
                                    float scanStart = buffer[point] - minX;
                                    float scanEnd   = buffer[point + 1] - minX;
                                    int   startX    = (int)MathF.Floor(scanStart);
                                    int   endX      = (int)MathF.Floor(scanEnd);

                                    if (startX >= 0 && startX < scanline.Length)
                                    {
                                        for (float x = scanStart; x < startX + 1; x += subpixelFraction)
                                        {
                                            scanline[startX] += subpixelFractionPoint;
                                            scanlineDirty     = true;
                                        }
                                    }

                                    if (endX >= 0 && endX < scanline.Length)
                                    {
                                        for (float x = endX; x < scanEnd; x += subpixelFraction)
                                        {
                                            scanline[endX] += subpixelFractionPoint;
                                            scanlineDirty   = true;
                                        }
                                    }

                                    int nextX = startX + 1;
                                    endX = Math.Min(endX, scanline.Length); // reduce to end to the right edge
                                    if (nextX >= 0)
                                    {
                                        for (int x = nextX; x < endX; x++)
                                        {
                                            scanline[x]  += subpixelFraction;
                                            scanlineDirty = true;
                                        }
                                    }
                                }
                            }

                            if (scanlineDirty)
                            {
                                if (!this.Options.Antialias)
                                {
                                    for (int x = 0; x < scanlineWidth; x++)
                                    {
                                        if (scanline[x] > 0.5)
                                        {
                                            scanline[x] = 1;
                                        }
                                        else
                                        {
                                            scanline[x] = 0;
                                        }
                                    }
                                }

                                applicator.Apply(scanline, scanlineWidth, 0, minX, y);
                            }
                        }
                    }
                    finally
                    {
                        arrayPool.Return(buffer);
                        ArrayPool <float> .Shared.Return(scanline);
                    }
                }
        }