/// <summary> /// Create a pen with a 'Dash Dot' drawing patterns /// </summary> /// <param name="brush">The brush.</param> /// <param name="width">The width.</param> /// <returns>The Pen</returns> public static Pen DashDot(IBrush <Color, uint> brush, float width) => new Pen(Pens <Color, uint> .DashDot(brush, width));
/// <summary> /// Create a pen with a 'Dash Dot' drawing patterns /// </summary> /// <param name="brush">The brush.</param> /// <param name="width">The width.</param> /// <returns>The Pen</returns> public static Pen DashDot(IBrush <Rgba32> brush, float width) => new Pen(Pens <Rgba32> .DashDot(brush, width));
/// <summary> /// Create a pen with a 'Dash Dot' drawing patterns /// </summary> /// <param name="color">The color.</param> /// <param name="width">The width.</param> /// <returns>The Pen</returns> public static Pen DashDot(Color color, float width) => new Pen(Pens <Color, uint> .DashDot(color, width));
/// <summary> /// Create a pen with a 'Dash Dot' drawing patterns /// </summary> /// <param name="color">The color.</param> /// <param name="width">The width.</param> /// <returns>The Pen</returns> public static Pen DashDot(Rgba32 color, float width) => new Pen(Pens <Rgba32> .DashDot(color, width));