void OnApplicationQuit() { #if DEBUG logger.Debug("OnApplicationQuit()", "IPA"); #endif plugins.OnApplicationQuit(); quitting = true; }
void OnApplicationQuit() { SceneManager.activeSceneChanged += OnActiveSceneChanged; SceneManager.sceneLoaded += OnSceneLoaded; SceneManager.sceneUnloaded += OnSceneUnloaded; plugins.OnApplicationQuit(); quitting = true; }
void OnDestroy() { plugins.OnApplicationQuit(); }
private void OnApplicationQuit() { plugins.OnApplicationQuit(); quitting = true; }